D&D (2024) New stealth rules.


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DM: As you secure your position, you step on a twig, which snaps with a loud sound. The dragon's head whips around to your direction. It moves five feet, sees you and breathes fire all over your face. . .
The surprising part to me was that it is "medium" difficulty to hide when you're already hidden from sight. It's like, after eating breakfast, having a significant chance of failing to break your fast.

Or, and hear me out on this, failure doesn't mean anything other than the PC doesn't get the benefits of the invisible condition.
Sure, this is how I would interpret it. Besides the DC, it's not bad. There's the weird logical contradiction though, that to get Invisible, you must have concealment and make a check. Failing the check means you don't get the Invisible condition, nor the "Concealed" effect of it - which seems to negate your prior concealment.
 





Look, I know what invisible means. It’s not my fault Jeremy Crawford spent years droning on about the specific way he was writing the rules to make things as “clear as can be.”
I maintain that JC should not have been put as design lead for d&d24. His obsession with RAW minutia per the sage advice twitter pushed 5e away from its design intent and made the system worse. Now d&d24 is written with RAW minutia in mind - and still has significant problems and things that don't work.
 

Wow, this semms really really bad. So someone can step into the bushes and "hide", then walk in broad daylight with zero cover from anything and stroll past 100 people undetected. They can't even notice the rogue, because you need to choose to make a perception action to attempt to detect them? Why would you randomly make a perception check to look for something invisible?

What a design fail
No, becase the invisible condition ends when you can 'somehow' be seen. In the case of the Hide Action in combat (different than trying to sneak past guards in exploration in which the DM would set a DC for your stealth to beat), the minute you step out of cover, if the monster is looking your direction, they will be able to see you and the condition ends.

What's actually happened with this rule is that Hiding in combat is now almost entirely a defensive action, preventing the PC from being targeted by attacks or spells from the other side.
 

No, becase the invisible condition ends when you can 'somehow' be seen. In the case of the Hide Action in combat (different than trying to sneak past guards in exploration in which the DM would set a DC for your stealth to beat), the minute you step out of cover, if the monster is looking your direction, they will be able to see you and the condition ends.

What's actually happened with this rule is that Hiding in combat is now almost entirely a defensive action, preventing the PC from being targeted by attacks or spells from the other side.
Having a condition called "invisible" that does not include, as part of its effects, being invisible, is a pretty big design failure.
 


Yeah I was going to say, Stealth has always been weird. Did you make your Move Silent check? Good your can sneak anywhere “until conditions change”.

I like it that way for simplicity but really a sneak check vs perception seems the smartest way to handle things.

I bet a lot of people house rule stealth just to keep it simple. Seems it’s just WotC over complicating something when they were trying to simplify it. Everything has to have a condition.

Not every square peg has to fit into a round hole.

Though I suppose everything being a condition helps our current and future VTT and AI DMs to keep track of things.

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