Been thinking about how the PHB strikers work, and wondering about new ways to set bonus damage conditions.
Here's something I came up with (this is intended to fit into a larger class concept I have, but I want to discuss this particular mechanic first). Two class features for this class:
Savage Ire
When an enemy attacks you, you may choose to become marked by that enemy as a free action. (You take the normal -2 penalty for attacking other creatures as a result.)
Deadly Focus
Once per round, when you attack and hit an enemy that you're marked by, you can deal extra damage to that enemy. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Level 1-10: +1d10
Level 11-20: +2d10
Level 21-30: +3d10
Aside from the conceptual goofiness of forcing enemies to inflict a status condition on you, does this seem mechanically sound?
Here's something I came up with (this is intended to fit into a larger class concept I have, but I want to discuss this particular mechanic first). Two class features for this class:
Savage Ire
When an enemy attacks you, you may choose to become marked by that enemy as a free action. (You take the normal -2 penalty for attacking other creatures as a result.)
Deadly Focus
Once per round, when you attack and hit an enemy that you're marked by, you can deal extra damage to that enemy. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Level 1-10: +1d10
Level 11-20: +2d10
Level 21-30: +3d10
Aside from the conceptual goofiness of forcing enemies to inflict a status condition on you, does this seem mechanically sound?