Bob Aberton
First Post
I felt that sorcery is far too similar to Wizardry as per the PHB. So, I changed it, eliminating the sorcerer class. Here is the new system.
Sorcery is now an inborn talent.
The various races have different % chances to manifest sorcerous talents.
Gnomes 30%
Dwarves 5%
Elves 40%
Humans 20%
Half-Elves 25%
Half-Orcs 5%
And so on. To be able to cast spells above cantrip-level, the character must take the appropriate feat, such as:
Spellcasting 1 (lvl. 1 spells)
Spellcasting 2 (2 lvl. spells)
and so on, up to Spellcasting 9.
The possession of such feats enables the character to use a spellcraft check to cast a spell. Failures result in off target spells, fizzled spells, or mishapen spells.
Very skeletal, but what do you think?
Sorcery is now an inborn talent.
The various races have different % chances to manifest sorcerous talents.
Gnomes 30%
Dwarves 5%
Elves 40%
Humans 20%
Half-Elves 25%
Half-Orcs 5%
And so on. To be able to cast spells above cantrip-level, the character must take the appropriate feat, such as:
Spellcasting 1 (lvl. 1 spells)
Spellcasting 2 (2 lvl. spells)
and so on, up to Spellcasting 9.
The possession of such feats enables the character to use a spellcraft check to cast a spell. Failures result in off target spells, fizzled spells, or mishapen spells.
Very skeletal, but what do you think?