Visceris said:Where is the fun without danger? Where is the thrills if you don't take the chance of facing death? If there is no threat of death and no threat of harm for your character then what is the point?
It is the struggle that makes the game fun, and the risk of failure, of death, and over coming that risk is what makes the game worth playing. Remove that then you might as well be playing Monoploy or Scrabble.
Awwww crud I'm having badwrongfun again. Here I thought I derived pleasure from gathering socially with my friends, breaking bread, sharing various beverages, and telling an awesome interactive story where we get to act heroic, flirt with danger and save the village, kingdom, plane, whatever. Can we die sure but we get attached to our PCs motivations and backgrounds death should mean something more than whiping out an already generated and optimized clone that magically gets ported in. It's also no fun to tell a tablemate that they get to be the "fetch it from the fridge" person because they rolled a die poorly once.
On the other hand killing the BBEG in one shot because the DM rolled poorly ? For the love of polyhedron please fudge the roll unless it is down to 1 party member and the boss.