Gentlegamer
Adventurer
Hows your dog Vrock these days?hong said:It's not a manly pursuit until you risk lead poisoning from the minis!
Hows your dog Vrock these days?hong said:It's not a manly pursuit until you risk lead poisoning from the minis!
Khaalis said:Most people prefer the game to be about the characters progressing down a story line, being heroes and seeing how they are affecting the world around them. You can't maintain a cohesive story line, where player's feel involved in the story, if they are bringing new characters into the game every other session.
Killing a boss in the first round before he takes action is fun? I say not.WarlockLord said:I like save or dies. I hope they stay as some of the 1/day abilities (i.e. not used, but very powerful when they are) , because blasting gets boring. Besides, when you run into save or dies, you're high enough level for a resurrection. And they're fun to use on BBEGs.
Szatany said:Killing a boss in the first round before he takes action is fun? I say not.
And similarly, if the PCs cannot be instakilled, then neither can the NPCs. Fair is fair.Visceris said:If the PC can be insta-killed then so can the NPCs. Fair is fair.
Assuming you get the dagger into the skull. And how is that modelled?Visceris said:However, a dagger in the skull, rupturing the brain, is going to be a insta-kill for any living target.
Yes, the word has two syllables. How is the process of defeating an opponent in armed (or unarmed) combat modelled in D&D? I would hope for a familiarity with the D&D combat model if one presumes to make bold pronouncements about it.Visceris said:Modelled?