New tidbit about spells and hit points.


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Nothing personal Visceris, but it sounds like core D&D (even 3.5) combat system isn't really the system of choice for you anyway. The "Grim & Gritty" rules set would more to your taste.
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Nothing wrong with this. Many people like a game system where combat should be avoided at almost any cost, like those mimicing the Song of Ice and Fire or the Black Company settings. This is why the rules set exists.

However, many (and I dare say most) people do not find running away from every combat or dying every time they pick up a weapon as fun. Many people wish to have a more cinematic game where combat is dynamic and fun. The point of the game is adventure. Yes, I agree there should be a chance of death, but many feel that it shouldn't be the DM's sole purpose to be out to slaughter their player's characters on a regular basis. Thats not the DM's job, and I'd personally walk out on any game where this behavior became apparent. Its not fun for anyone but the DM who is getting some thrill at slaughtering characters.

Most people prefer the game to be about the characters progressing down a story line, being heroes and seeing how they are affecting the world around them. You can't maintain a cohesive story line, where player's feel involved in the story, if they are bringing new characters into the game every other session.

JMHO. YMMV.
 

Khaalis said:
Most people prefer the game to be about the characters progressing down a story line, being heroes and seeing how they are affecting the world around them. You can't maintain a cohesive story line, where player's feel involved in the story, if they are bringing new characters into the game every other session.

To tell the truth, I never had that problem. The players played their characters smart and were careful in combat. They mostly laid ambushes and traps when they could, but when combat crept up on them unexpectedly it took their toll. Did player characters die? On occasion, but that is the risk one faces when trying to be a hero.
 

WarlockLord said:
I like save or dies. I hope they stay as some of the 1/day abilities (i.e. not used, but very powerful when they are) , because blasting gets boring. Besides, when you run into save or dies, you're high enough level for a resurrection. And they're fun to use on BBEGs.
Killing a boss in the first round before he takes action is fun? I say not.
 




Visceris said:
However, a dagger in the skull, rupturing the brain, is going to be a insta-kill for any living target.
Assuming you get the dagger into the skull. And how is that modelled?
 


Visceris said:
Modelled?
Yes, the word has two syllables. How is the process of defeating an opponent in armed (or unarmed) combat modelled in D&D? I would hope for a familiarity with the D&D combat model if one presumes to make bold pronouncements about it.
 

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