New tidbit about spells and hit points.

Visceris said:
You actually think that is a good thing?!?!?! :confused:

Sorry, but if combat goes on I expect people to get hurt, maimed, and D.E.A.D.


better than losing your character every 20 landed attacks after level 10?

I believe so
 

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Victim said:
No, they'll just be dead from repeated massively damaging attacks dropping their HP to -30 instead of a fluketastic 5% chance on each attack.

If there is a chance for the character, PC or NPC, to die on one hit then let it have that chance. In any fight there is a slim chance there is going to be an insta-kill. Victim, just how many fights have you, yourself have been in anyway?
 


hectorse said:
better than losing your character every 20 landed attacks after level 10?

I believe so
So, you want a safe padded room to adventure in. Your choice I guesss but I don't see how much fun that is.
 

Visceris said:
If there is a chance for the character, PC or NPC, to die on one hit then let it have that chance. In any fight there is a slim chance there is going to be an insta-kill. Victim, just how many fights have you, yourself have been in anyway?


You keep saying that stuff as if massive damage was the only way of killing people. Ever heard of Hit POints?
 

Visceris said:
So, you want a safe padded room to adventure in. Your choice I guesss but I don't see how much fun that is.
Clearly, this is a new definition of "safe" that I wasn't aware of before.
 

hong said:
Prove it.
Where is the fun without danger? Where is the thrills if you don't take the chance of facing death? If there is no threat of death and no threat of harm for your character then what is the point?

It is the struggle that makes the game fun, and the risk of failure, of death, and over coming that risk is what makes the game worth playing. Remove that then you might as well be playing Monoploy or Scrabble.
 


Visceris said:
Where is the fun without danger? Where is the thrills if you don't take the chance of facing death? If there is no threat of death and no threat of harm for your character then what is the point?

I fail to see the danger involved in sitting around a table eating Cheetos, while rolling dice and pretending to be elves. Do you mean death by cardiac arrest, perhaps?

It is the struggle that makes the game fun, and the risk of failure, of death, and over coming that risk is what makes the game worth playing. Remove that then you might as well be playing Monoploy or Scrabble.

Prove it.
 


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