Visceris said:You actually think that is a good thing?!?!?!
Sorry, but if combat goes on I expect people to get hurt, maimed, and D.E.A.D.
better than losing your character every 20 landed attacks after level 10?
I believe so
Visceris said:You actually think that is a good thing?!?!?!
Sorry, but if combat goes on I expect people to get hurt, maimed, and D.E.A.D.
Victim said:No, they'll just be dead from repeated massively damaging attacks dropping their HP to -30 instead of a fluketastic 5% chance on each attack.
Prove it.Visceris said:Because it is.
So, you want a safe padded room to adventure in. Your choice I guesss but I don't see how much fun that is.hectorse said:better than losing your character every 20 landed attacks after level 10?
I believe so
Visceris said:If there is a chance for the character, PC or NPC, to die on one hit then let it have that chance. In any fight there is a slim chance there is going to be an insta-kill. Victim, just how many fights have you, yourself have been in anyway?
Clearly, this is a new definition of "safe" that I wasn't aware of before.Visceris said:So, you want a safe padded room to adventure in. Your choice I guesss but I don't see how much fun that is.
Where is the fun without danger? Where is the thrills if you don't take the chance of facing death? If there is no threat of death and no threat of harm for your character then what is the point?hong said:Prove it.
hectorse said:You keep saying that stuff as if massive damage was the only way of killing people. Ever heard of Hit POints?
Visceris said:Where is the fun without danger? Where is the thrills if you don't take the chance of facing death? If there is no threat of death and no threat of harm for your character then what is the point?
It is the struggle that makes the game fun, and the risk of failure, of death, and over coming that risk is what makes the game worth playing. Remove that then you might as well be playing Monoploy or Scrabble.
No, it shouldn't.Visceris said:It should be one of MANY ways to kill people.