FireLance
Legend
I don't mind a little randomness in my games, even if it means that I get a bad roll every once in a while. However, I want to be able to react and respond to the bad luck, and to overcome it with good thinking and tactics. Dropping dead on a single bad roll robs me of that opportunity.
Consider the following variants of chess (normally a game of pure skill and tactics):
1. Whenever one player captures a piece, roll 1d20. On a roll of 1, his opponent automatically loses the game.
2. Whenever one player captures a piece, roll 1d6. On a roll of 1, his opponent loses another piece (his opponent gets to choose which piece).
I would much rather play variant #2 than variant #1. In variant #2, losing an extra piece is a setback, but it is something that I can overcome if I am skilled enough, or if I get a lucky break myself. In variant #1, there is no chance of recovery once the 1 is rolled, even if it happens on the first P x P exchange. Regardless of whether I won or lost that game, I wouldn't find it very satisfying.
Consider the following variants of chess (normally a game of pure skill and tactics):
1. Whenever one player captures a piece, roll 1d20. On a roll of 1, his opponent automatically loses the game.
2. Whenever one player captures a piece, roll 1d6. On a roll of 1, his opponent loses another piece (his opponent gets to choose which piece).
I would much rather play variant #2 than variant #1. In variant #2, losing an extra piece is a setback, but it is something that I can overcome if I am skilled enough, or if I get a lucky break myself. In variant #1, there is no chance of recovery once the 1 is rolled, even if it happens on the first P x P exchange. Regardless of whether I won or lost that game, I wouldn't find it very satisfying.