New tidbit about spells and hit points.

Visceris said:
I am just saying that WotC is basically dumbing down the rules of the game so that the action in the game is safer for the PC. They are trying to remove the danger of adventuring so it won't be as threatening, but by doing so the are also removing the fun of the game. If you guys want to play it safe then more power to you but I find it far more satisfying and fun to actually be able to survive an adventure and getting the rewards without the need of the kidgloves being on.

Oh, sorry, none of us knew that you know exactly what WotC has planned…

I think you should give it a rest and stop trying to offend as many people as you can.
 

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Visceris said:
I am just saying that WotC is basically dumbing down the rules of the game so that the action in the game is safer for the PC. They are trying to remove the danger of adventuring so it won't be as threatening, but by doing so the are also removing the fun of the game. If you guys want to play it safe then more power to you but I find it far more satisfying and fun to actually be able to survive an adventure and getting the rewards without the need of the kidgloves being on.
You're doing it again. 'Dumbing down the game' and 'Removing the fun', both phrases trying to 'prove' that the way you want things is the only 'true' way to play. You want that style of play, more power to you, but, again, it's not the ONLY way to play and constantly trying to say it is really isnt helping your position. Neither is stating your opinion on the matter as if it were fact and borderline insultin those of who dont like your style of play.
 



Visceris said:
Hmmmm... I will take that as a compliment. :lol:
You'd be wrong, but I'd feel good about having phrased it politely.

The main point is that player versus player can be fun and it was.
Is THAT what you're going on about with Scrabble and dumbing down and riskless adventuring and the rest of the wild gibberish you've been offering as fact in speculation threads? 'cause it seems like you want to stand on a corner and yell at people who like the sound of 4e, sight unseen, revealing flaws that somehow only you can see from the less-than-not-useful-at-all tidbits WotC has leaked to the community. If all we're talking about is PvP, could you link me to the PvP notes from Dev & Design? I missed that update and would like to peruse the changes that have you so up in arms.
 

Visceris said:
3 hours to make a NPC? The most I spend on a big bad NPC is about 30 minutes at the most.

On paper or with a tool? If it's a tool, please share. 3 hours sounds more accurate IME.

I freakin' hate classed NPCs in 3E.
 

Mercule said:
On paper or with a tool? If it's a tool, please share. 3 hours sounds more accurate IME.

And sometimes more…much more for very important NPCs (main antagonists etc).

Writing up an 18th level incarnate can take some doing.
 

Aside from the mindless anger and screeching over the percieved pokemon-efication of D&D, what a great thread.

1. A form of the condition track for D&D could be good

2. Abilities tied to said track could also be good

3. Changing beholders so they are not so save dependent could be good (I seem to remember a design article a few months back where they did just that. Gave it an unlimited blasty-ray and modified its other stuff)

4. Save or die effects are meh in my book. They can really ruin the cinematic feel of a fight. I will not re-state what Simia Saturnalia has already so aptly discussed. I am very much in this camp of role-players.

5. Visceris is angry

6. Don't be angry Visceris, not when there's so much darn love in the world

7. There are a lot of very smart, funny folks on these boards

8. They make Visceris angry.

I'm done.
 

Badkarmaboy said:
4. Save or die effects are meh in my book. They can really ruin the cinematic feel of a fight. I will not re-state what Simia Saturnalia has already so aptly discussed. I am very much in this camp of role-players.
Arrooo?

Are you thinking of a different thread, or maybe a different poster? I've really just been kind of a snippy lil' so-and-so this thread. But hey, thanks anyhow.
 

I think that DnD (both PnP and on the computer) have become a little too cinematic and bordering campy. I think that the DnD movie rightly proves that cinematic DnD is something to avoid like the plague. :eek:
 

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