Visceris said:3 hours to make a NPC? The most I spend on a big bad NPC is about 30 minutes at the most.
...Right on.
Visceris said:3 hours to make a NPC? The most I spend on a big bad NPC is about 30 minutes at the most.
Fredrik Svanberg said:I suppose you've got rid of resurrection spells as well then, otherwise, where's the danger?
Visceris said:Got rid of it? Nope. Made it more difficult and expensive to get? Yes.
Visceris said:The timing involved a kobold the party let live and keep its wand of fireballs which it promptly shoved it up the monk's beehind and let loose a fireball, and its buddies shooting frost arrows at those which survived the fireball.
Simia Saturnalia said:Wow. Undeniable pride in middle school gaming antics and an edition wars troll of the most dedicated breed?
You, Visceris, are clearly a king among men and the Pope of Roleplaying.
Besides the fact you're assuming (from no evidence I've seen pointed out quite yet) that the MDT is gone, you house ruled it from 3rd to begin with? And then you go on to not only claim your way is the only RIGHT way to play, but that everyone else not playing by your style MUST be playing 'candyland'? Do you have any idea how badly you're presenting yourself here?Visceris said:That is why in my game the Massive Damage Threshold is much much lower. In my game the MDT is derived from d20 Modern, equal to the Character's Constitution Score, however the PCs can take feats to increase that value if they so wish it. Also I use Monte Cook's rule on Death and Dying from Arcana Evolved.