New tidbit about spells and hit points.


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Visceris said:
Got rid of it? Nope. Made it more difficult and expensive to get? Yes.

So then there is no real danger.

Seems like it would be easier and more exciting to reduce the risk of dying all the time due to random rolls and then remove the resurrection cop-out so that when someone actually dies due to real actual failure they actually stay dead.
 


Visceris said:
The timing involved a kobold the party let live and keep its wand of fireballs which it promptly shoved it up the monk's beehind and let loose a fireball, and its buddies shooting frost arrows at those which survived the fireball.

Credibility = 0.
 


Wow. Undeniable pride in middle school gaming antics and an edition wars troll of the most dedicated breed?

You, Visceris, are clearly a king among men and the Pope of Roleplaying.

Piratecat here. I missed this earlier. If you have a problem with another poster, please report the post instead of insulting them. Sarcastic rudeness isn't appropriate.

~ PCat
 
Last edited by a moderator:

Simia Saturnalia said:
Wow. Undeniable pride in middle school gaming antics and an edition wars troll of the most dedicated breed?

You, Visceris, are clearly a king among men and the Pope of Roleplaying.

Hmmmm... I will take that as a compliment. :lol:

The main point is that player versus player can be fun and it was.
 

Visceris said:
That is why in my game the Massive Damage Threshold is much much lower. In my game the MDT is derived from d20 Modern, equal to the Character's Constitution Score, however the PCs can take feats to increase that value if they so wish it. Also I use Monte Cook's rule on Death and Dying from Arcana Evolved.
Besides the fact you're assuming (from no evidence I've seen pointed out quite yet) that the MDT is gone, you house ruled it from 3rd to begin with? And then you go on to not only claim your way is the only RIGHT way to play, but that everyone else not playing by your style MUST be playing 'candyland'? Do you have any idea how badly you're presenting yourself here?

If people want grittier games, they can always put there own additions in. DnD has always been a HEROIC game IMO. Dying messily because you failed a saving throw from a lucky hit might be more 'realistic' for you, but not everyone WANTS that realism or even enjoys it. If you prefer that, more power to you, but dont go telling the rest of us we're playing wrong or that the current design is 'wrong' because it doesnt follow your narrow idea of what makes for a good game.
 

I am not the one who brought up Candyland. I said Monopoly and Scrabble. I am just saying that WotC is basically dumbing down the rules of the game so that the action in the game is safer for the PC. They are trying to remove the danger of adventuring so it won't be as threatening, but by doing so the are also removing the fun of the game. If you guys want to play it safe then more power to you but I find it far more satisfying and fun to actually be able to survive an adventure and getting the rewards without the need of the kidgloves being on.

If you want to see how DnD has become more and more sterile and bland just compare 1e Tomb of Horrors to 3.5e's Heart of Nightfang Spire. 4e is going to be even worse.
 

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