New tidbit about spells and hit points.


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frankthedm said:
And in my group there are some who hate that in D&D, beings have NO penalties from wounds until they are dropped.
I just explain to my players what hit points actually are, and that gets rid of those quibbles.
-blarg
 


Um... No. :confused:

I'm Sun Knight, originally from the NWN2 forums at Bioware where I post under SunKnight1337. That is where I heard about the whole 4e thing by a guy named Patch so I decided to check it out. Did a google search and ENWorld popped up.

Speaking of NWN2 I am quite interested in how the DnD CRPGs are going to turn out with DnD4e.
 

Sun Knight said:
Um... No. :confused:

I'm Sun Knight, originally from the NWN2 forums at Bioware where I post under SunKnight1337. That is where I heard about the whole 4e thing by a guy named Patch so I decided to check it out. Did a google search and ENWorld popped up.

Speaking of NWN2 I am quite interested in how the DnD CRPGs are going to turn out with DnD4e.

Sorry for asking, thanks for answering.
Needed to be sure, that guy traumatized me on another post. :p
 




I don't like the save or die spells as is, but I do think that death should be a significant possiblilty. The chances of dieing from a single attack, whether spell or weapon ought to be astrinomical if you're at full hp, if not impossible. After a few hits, it makes sense a save or die spell-kind of spell would have abetter chance of succeeding.

I like the condition track. It makes sense as you take damage you get weaker.
 

I think when hit with such power magics hit points should be irrelevant, but being able to withstand such a strike or being able to avoid it is not therefore Fortitude and Reflexes Defense should be key in protecting oneself from such dire castings. That if the Defenses fails instead of taking hit point damage the character takes ability damage or drain.

Such as Disintergration could do 3d4 Constitution drain instead of hit point of damage, save for half or to negate (Fortitude for half, Reflexes to negate).
 

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