Thanks for the info! I've added it to my amazon list, and yep it's not a bad price at all.
I'm not too worried about long term adventures. We've been playing the Starter for 5e sporadically since it came out and we're only at level 5 (and I'm kind of dreading any more level ups because it'll just be more than they can remember.) I've heard SW d6 does away with levels in the same way dnd does it. And heard it has a quick char-gen, all of which is a big draw for gaming with kids.
I've heard all sorts of praise for playing the game, but how about Gming?
It has no level system at all.
18d6 to attributes and initial force skills; human atts 1D to 4D, force 0d to 1d each.
7d6 to skills. Can't raise force skills.
every die can break into 3x 0d+1
Can use up to 3 +1's as 1d Specialty/subskills.
Advanced skils require being raised from 0D.
Experience directly raises skills or force skills.
As a GM, balance can be tricky, because
(1) the system has no level system
(2) the combat mechanics are rather swingy
(2a) 2e is more so due to the wild die.
(3) a hot damage roll and low resistance roll can result in insta-death. (this was far worse under 1E)...
(4) if things go badly in the first round, it can swing the entire fight.
1E: everyone declares their actions and then rolls their first action. High roll completes first.
2E and 2ER: used an initiative roll.