Thanks for the info! I've added it to my amazon list, and yep it's not a bad price at all.
I'm not too worried about long term adventures. We've been playing the Starter for 5e sporadically since it came out and we're only at level 5 (and I'm kind of dreading any more level ups because it'll just be more than they can remember.) I've heard SW d6 does away with levels in the same way dnd does it. And heard it has a quick char-gen, all of which is a big draw for gaming with kids.
I've heard all sorts of praise for playing the game, but how about Gming?
Note that any of the actual WEG D6 SW books are unlawful pirate scans.I love this system and played the heck out of it back in the day. You can get a TON of great WEG D6 pdf resources online for free.
Most kids won't need much simpler than d6 Space without the advantages/disadvantages.D6 Space, D6 Space Ships, D6 Fantasy, etc. that are generic versions of the rules WEG put out after they lost the Star Wars license. There's also a free open source game called Mini D6 and another Mini D6 lite that are updated and streamlined versions of the rules. All of these might help you figure out how to simplify the rules for kids.
So I looked around for something more official and kept hearing how the West End d6 system was a great choice. I've heard (mostly not around here) that it is for many their favorite version. One of the draws is that it was very easy to learn (which is beneficial with younger kids) and that it captures the feel of the movies pretty well. So I did some digging and found that there were a few versions out there, and while I know everyone has their opinion, it seemed to me the majority consensus was that the 2nd edition, revised and expanded (with the millennium falcon on the cover) was the best and most complete (not counting the online d6 space stuff) version.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.