D&D 5E New Vecna Battle (Let's Get Ready to RUMBLE!!!) - CONCLUDED


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FitzTheRuke

Legend
Bummer. No, she'll just run for a place to hide (next round, if she makes it that long), watching out for where she thinks the sigils might be.
 


FitzTheRuke

Legend
I dunno. I'd consider flanking for Vyrlim if that would help him hit Vecna, but it seems to me that Vecna will just TP away and hurt both of us. I think I might be succumbing to despair, which is probably appropriate!
 


DND_Reborn

The High Aldwin
4.7.19 (Pyre) The necrotic magic of Afterthought courses through Pyre's body and she takes a total of 9 necrotic damage (half 5 plus half 15). She shakes off part of its magic (SAVED 18+4=22 vs DC 20 CON save, FAILED 10+4=14 vs DC 20 CON save).

Using her fey link, Pyre casts misty step to escape the mist and the reaching arms of the zombie, landing deftly at the top of the stairs.

She sights Vecna in combat with Vyrlim and lets her arrow fly, but it misses (Roll 3+12=15 vs AC 18).

Pyre then rushes along the balcony wall, putting more space between her and Vecna.

1658111046324.png


It is now the Zombie's Turn on Initiative 14.
 
Last edited:

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