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As ghosts and the Shadowfell will play a prominent role in my 4e campaign, I decided to create two new warlock pacts IMC instead of waiting for "shadow" power source classes.
Ancestral Pact
You have sworn to honor your ancestors by completing that which they could not, or carrying on a sworn duty. While these ancestral spirits support you in your endeavor, they are not wholly beneficent. Hungering for the world of the living, they seek to act out through you, and can be domineering, vengeful, and manipulative. Only completion of their mission – through you – will grant them final respite; until that time they exist in limbo, looming shades in your family’s memory.
Ancestral Memory: When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you gain temporary access to a feat of your choice until the end of your next turn. You must meet all prerequisites of this feat.
Eldritch Light Warlock (All) Attack 1
An eerie light surrounds your enemy who panics at the sound of haunting voices calling to them, lashing out at phantoms.
At-Will * Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and target is dazed until the end of your next turn.
Ancestor’s Aegis Warlock (Ancestral) Attack 1
Ghostly defenders come to your aid, leaving an oncoming attacker writhing in agony as searing light repels them.
Encounter * Arcane, Implement, Radiant
Immediate Interrupt, Ranged 10
Trigger: An enemy makes an attack against you.
Effect: Gain +2 to a defense of your choice
Attack: Cha vs. Will
Hit: 1d6 + Cha radiant damage
Spirit Swarm Warlock (Ancestral) Attack 1
Ghostly spirits swarm about your enemy, attempting to drag them to their doom.
Daily * Arcane, Implement, Necrotic
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Fortitude
Hit: 3d8 + Cha necrotic damage, target is knocked prone, and you slide the target 2 squares.
Ancestral Guidance Warlock (Ancestral) Utility 2
Ghosts whisper to you, revealing a weakness in your enemy’s defense.
Encounter * Arcane
Minor Action, Personal
Effect: You learn any vulnerabilities of your current foes. If your foes have no vulnerabilities you may instead learn their weakest defense (AC, Fortitude, Reflex, or Will).
Death Pact
You have gazed into the face of death and bargained for your immortal soul. Perhaps you will achieve a form of cursed immortality by sending others to the grave in your stead, or perhaps you have returned from the shadow between life and death to perform a quest and willingly lay down your life when the time comes. Her icy hand wrapped about your heart, the Raven Queen longs to hold you in her eternal embrace.
Eternal Reward: When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you may use a healing surge.
Cold Embrace Warlock (Death) Attack 1
From the Shadowfell, you draw upon the cold hand of death to squeeze your enemy’s heart, draining them of all passion and emotion.
Encounter * Arcane, Cold, Necrotic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Fortitude
Hit: 2d6 + Cha cold and necrotic damage, and the target is slowed and loses all morale bonuses until the end of your next turn.
Curse of the Grave Warlock (Death) Attack 1
Invoking the name of death, you curse your enemy to feel the pressure of the grave while they are yet living.
Daily * Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 3d8 + Cha psychic damage, and the target is enervated (save ends).
Face of Death Warlock (Death) Utility 2
Revealing how you would look if you had died, you momentarily become undead and your visage terrifies your enemies.
Encounter * Arcane
Minor Action, Personal
Effect: Until the end of your next turn, you gain the undead type and your attacks dealing psychic, cold, or necrotic damage gain a +5 damage bonus.
Ancestral Pact
You have sworn to honor your ancestors by completing that which they could not, or carrying on a sworn duty. While these ancestral spirits support you in your endeavor, they are not wholly beneficent. Hungering for the world of the living, they seek to act out through you, and can be domineering, vengeful, and manipulative. Only completion of their mission – through you – will grant them final respite; until that time they exist in limbo, looming shades in your family’s memory.
Ancestral Memory: When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you gain temporary access to a feat of your choice until the end of your next turn. You must meet all prerequisites of this feat.
Eldritch Light Warlock (All) Attack 1
An eerie light surrounds your enemy who panics at the sound of haunting voices calling to them, lashing out at phantoms.
At-Will * Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and target is dazed until the end of your next turn.
Ancestor’s Aegis Warlock (Ancestral) Attack 1
Ghostly defenders come to your aid, leaving an oncoming attacker writhing in agony as searing light repels them.
Encounter * Arcane, Implement, Radiant
Immediate Interrupt, Ranged 10
Trigger: An enemy makes an attack against you.
Effect: Gain +2 to a defense of your choice
Attack: Cha vs. Will
Hit: 1d6 + Cha radiant damage
Spirit Swarm Warlock (Ancestral) Attack 1
Ghostly spirits swarm about your enemy, attempting to drag them to their doom.
Daily * Arcane, Implement, Necrotic
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Fortitude
Hit: 3d8 + Cha necrotic damage, target is knocked prone, and you slide the target 2 squares.
Ancestral Guidance Warlock (Ancestral) Utility 2
Ghosts whisper to you, revealing a weakness in your enemy’s defense.
Encounter * Arcane
Minor Action, Personal
Effect: You learn any vulnerabilities of your current foes. If your foes have no vulnerabilities you may instead learn their weakest defense (AC, Fortitude, Reflex, or Will).
Death Pact
You have gazed into the face of death and bargained for your immortal soul. Perhaps you will achieve a form of cursed immortality by sending others to the grave in your stead, or perhaps you have returned from the shadow between life and death to perform a quest and willingly lay down your life when the time comes. Her icy hand wrapped about your heart, the Raven Queen longs to hold you in her eternal embrace.
Eternal Reward: When you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you may use a healing surge.
Cold Embrace Warlock (Death) Attack 1
From the Shadowfell, you draw upon the cold hand of death to squeeze your enemy’s heart, draining them of all passion and emotion.
Encounter * Arcane, Cold, Necrotic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Cha vs. Fortitude
Hit: 2d6 + Cha cold and necrotic damage, and the target is slowed and loses all morale bonuses until the end of your next turn.
Curse of the Grave Warlock (Death) Attack 1
Invoking the name of death, you curse your enemy to feel the pressure of the grave while they are yet living.
Daily * Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 3d8 + Cha psychic damage, and the target is enervated (save ends).
Face of Death Warlock (Death) Utility 2
Revealing how you would look if you had died, you momentarily become undead and your visage terrifies your enemies.
Encounter * Arcane
Minor Action, Personal
Effect: Until the end of your next turn, you gain the undead type and your attacks dealing psychic, cold, or necrotic damage gain a +5 damage bonus.
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