D&D 5E New Warlock Pacts: What are your concepts?

Very wise words. Except... this topic is talking about Pacts. You know, the symbols of a bond between a Warlock and its Patron? From whence we derive the nicknames Bladelock, Chainlock, and Tomelock? I was pretty clear about the difference in the opening post, I thought, but people seem to keep getting the two mixed up.

Personally, I think "The Shrouded" actually works as a really neat title for the Archfey-equivalents of the Shadowfell. Do you mind if I use that term?

I only read the thread title, skipped reading over a couple of joke suggestions, and posted.

Run with "The Shrouded," I just made it up because it sounded cool.
 

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Very rough ideas:

"Pact of the Rod" (actually a staff). Gives some kind of bonus to spellcasting.

"Pact of the Signet". A ring. After each short rest you can pick a type of damage resistance. (Either that or you touch it to the same ring of another warlock, and speak an incantation, and you both get to Polymorph.)

"Pact of the Eye". You get a third eye in your forehead. It gives you powers of sight. It also frightens your mother.

"Pact of the Symbol". You get a rockin' tattoo. You heal faster.

"Pact of the Satchel". You get a variant bag of holding. It has a surprisingly good chance of containing just what you need when you need it. Sometimes you didn't even know that was what you needed.

"Pact of Blood". No idea what this would be or do, but it sounds good.
 

[MENTION=6855057]QuietBrowser[/MENTION] I was thinking a Pact of the Lantern would fit the various patrons (e.g. visualized as a ghostly lantern for guiding the dead for Shadow-locks, an ethereal green-blue faerie fire for Fey-locks, a hissing warping purple glow for Old One-locks, and hellfire in a macabre black iron frame for Infernal-locks).

I'm envisioning a light emanated from the lantern than can be changed as a bonus action. One light could make it easier/harder to hide, another could detect certain creatures (could be similar to paladin but would need to be different too). Just brainstorming.

This fits with the other pacts as an object held in the hand, and it gives warlocks who don't have one a use for their bonus action.
 

Very rough ideas:

"Pact of the Rod" (actually a staff). Gives some kind of bonus to spellcasting.

"Pact of the Signet". A ring. After each short rest you can pick a type of damage resistance. (Either that or you touch it to the same ring of another warlock, and speak an incantation, and you both get to Polymorph.)

"Pact of the Eye". You get a third eye in your forehead. It gives you powers of sight. It also frightens your mother.

"Pact of the Symbol". You get a rockin' tattoo. You heal faster.

"Pact of the Satchel". You get a variant bag of holding. It has a surprisingly good chance of containing just what you need when you need it. Sometimes you didn't even know that was what you needed.

"Pact of Blood". No idea what this would be or do, but it sounds good.
These are great! Which one would you develop given the inclination?
 

Pact of the Void. You can summon a tiny black hole as a familiar. Once.

(I actually like the name, just can't think of a concept to go with it right now.)

That's the 20th lv capstone ability of the nihilists.
Once any of them reach the pinnacle of power, BOOM, campaign over. :)
Until then they make fine traveling companions....
 

Pact of Tongue- You have extrodinary long tongue, you can use it as whip that also counts as a natural weapon. Anyone hit by it is grappled, but you can't attack anyone else with it or cast spells with a verbal component, until you release them.

Pact of Time- You gain an hour glass with which you can once per short rest you can cause time to move backwards one minute.

Pact of Anniliation- You can a tiny shard of a sphere ofAnnhiliation, it's no where near as powerful as a sphere, but you can have it make damaging attacks upon command.

Pact of Passion- You trigger a particular emotion in people with a touch.
 


I posted these rough ideas in the other thread.

Pact of the blood - Your patron infuses you with some of it's natural essence. You gain an ability score bonus. Invocations could have physical alterations such as wings or claws.

Pact of the vessel - Your patron gifts you with a minor spirit that resides within you. You gain some magical abilities. Invocations could grant other magical abilities or allow it to leave and perform some task.
 
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Pact of the DoaM - When the Warlock misses with an attack he does charisma modifier damage.

Invocations can increase this damage and add status effects.
 

I think one thing that's needed is better understanding/agreement on what a "Pact" is. Is it simply a noun that we can fill with whatever cool thing we can think of? Or is it something with more specificity, that wraps some constraints around the exercise?
 

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