Kae'Yoss
First Post
Roadkill101 said:How about assigning fixed values
What's wrong with you guys. I said crazy, interesting, exotic. Not booooring
18, 16, 14, 12, 11 & 10. Each character will have three stats with a bonus (+3, +2 & +1 IIRC) and three stats without a bonus.
Actually, that's +4, +3, +2, +1, +0, +0.
In point buy, these scores would equal 41 points. That's beyond what I usually use. When I'm feeling real generous, I give them 35 points, otherwise 32 (and that's "High Powered" according to the DMG).
One thing I don't quite like with fixed arrays are that they not always support characters that need several ability scores (okay, that array of yours is quite powerful, but that's because it has quite a high point cost. With more "normal" values, you'll either punish those who want to play a focussed character, or those who want a versatile character.
Those arrays can be used to supplement run-of-the-mill point buy, though. For example, you could tell them that they got 32 points to spend, and example arrays for that are 16, 15, 14, 14, 10, 8 or 18, 16, 10, 10, 10, 8 (just some examples). This combines the advantages of point buy (you can tailor your scores to your character) and array (it's quite fast).
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