L
lowkey13
Guest
*Deleted by user*
Why do you think that is?
What can we do?
I've seen those articles too -- I'm not sure it's "plenty" and it still feels like it's marginalizing. Which may be fine -- we can claim to be counter-cultural or retro or whatever.It's because it's the only interesting controversy D&D has had. So unless the premise of the article is "Hey, people are still playing D&D and it's as popular as ever!" (which plenty of articles do)...
I think one of the reasons it still comes up is that we've gone from the Satanic Panic to stuff like Harry Potter and D&D being cool. It's such a crazy cultural shift.
Next, cultural influence. It is odd, to me, that while the nerd-culture represented by D&D has gone mainstream, D&D itself is more of a niche that it was in the early 1980s.
I've always gone the other way with it; D&D is the first hobby I mention, because it is my favorite, and I bring it up with anyone whenever it isn't a non sequitur. Such as when a fellow student back in school said "What are you doing after school?" or more recently when a co-worker said "Got any plans for your weekend?", and definitely at any time when someone asks "So, what are you in to?"The 'panic' over D&D never impacted me too much. I learned early on who I could share my hobby with and who I couldn't.
Even today, I only reveal that I'm a DnDer to someone who asks. I only go into detail if the person seems genuinely interested and isn't just looking for a hot-button debate (it happened more often back in they day, not so much now --but I'm still careful).
So 'D&D is evil' has had some impact on me but I manage .
It's nice for the hobby to get mainstream coverage, but it still seems unable (and we gamers seem unable) to get past where things were 30+ years ago.
Even today, I only reveal that I'm a DnDer to someone who asks.