Grabuto138
First Post
Most of the details have been covered.
Since you played 1e: Things were more arbitrary then, probably too arbitrary. On the other hand 3.x refugees can be so obsessed with rules consistency they have fits.
If you don't know what to do let the player pick a skill that is more or less appropriate, set a DC that feels right (buy the Rules Compendium) and go for it. Let the players invent solutions and then pull a number out of your preferred oriface that reflects your desire for success. Players love to roll dice. Often they love it more when there is a slim chance of success. So respect your players, play to their desires, make sure everyone has fun and they will give you a lot of latitude in the DC's and other numbers you demand.
Since you played 1e: Things were more arbitrary then, probably too arbitrary. On the other hand 3.x refugees can be so obsessed with rules consistency they have fits.
If you don't know what to do let the player pick a skill that is more or less appropriate, set a DC that feels right (buy the Rules Compendium) and go for it. Let the players invent solutions and then pull a number out of your preferred oriface that reflects your desire for success. Players love to roll dice. Often they love it more when there is a slim chance of success. So respect your players, play to their desires, make sure everyone has fun and they will give you a lot of latitude in the DC's and other numbers you demand.