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NewbieDM Posts Avernus Previews

Russ Morrissey

Comments

gyor

Adventurer
The Infernal War Machines really should have an alternative to soul coins as only evil characters will have access to them.
 

PsyzhranV2

Explorer
The Infernal War Machines really should have an alternative to soul coins as only evil characters will have access to them.
Isn't that part of the setting and the challenge? You aren't going to get very far in literal hell unless you're willing to play dirty.
 
I never liked the stat block, she should have more spellcasting and reality altering Godly power. Look at what Tiamat could do in 2e and 3.5e. Gods shouldn't have simply high level monster stats, they should have versitility and reality bending abilities.
Partial fix: In the Monster Manual section of Dragons, page 86 provides a variant with Dragons as innate spellcasters. Applying the rules in the sidebar to Tiamat would give her 9 spells per day of up to 9th level, each usable once per day with no material components, her bonus to hit with those spells would be a +18, and her spell save DC would be 26. (This is in addition to the one spell, Divine Word, that she gets to cast 3/day already per her stat block.) And yes, technically Tiamat is of the Fiend type, not Dragon... but c'mon.
 

MonsterEnvy

Explorer
Partial fix: In the Monster Manual section of Dragons, page 86 provides a variant with Dragons as innate spellcasters. Applying the rules in the sidebar to Tiamat would give her 9 spells per day of up to 9th level, each usable once per day with no material components, her bonus to hit with those spells would be a +18, and her spell save DC would be 26. (This is in addition to the one spell, Divine Word, that she gets to cast 3/day already per her stat block.) And yes, technically Tiamat is of the Fiend type, not Dragon... but c'mon.
10 Spells per day. She has Charisma 30. And there would also be nothing stopping her from taking multiple of the same spell, or using upcasted versions of weaker ones.
 

Xenonnonex

Explorer
Partial fix: In the Monster Manual section of Dragons, page 86 provides a variant with Dragons as innate spellcasters. Applying the rules in the sidebar to Tiamat would give her 9 spells per day of up to 9th level, each usable once per day with no material components, her bonus to hit with those spells would be a +18, and her spell save DC would be 26. (This is in addition to the one spell, Divine Word, that she gets to cast 3/day already per her stat block.) And yes, technically Tiamat is of the Fiend type, not Dragon... but c'mon.
How do you feel about Wizards spoiling the top layer of your abode?
 

gyor

Adventurer
Partial fix: In the Monster Manual section of Dragons, page 86 provides a variant with Dragons as innate spellcasters. Applying the rules in the sidebar to Tiamat would give her 9 spells per day of up to 9th level, each usable once per day with no material components, her bonus to hit with those spells would be a +18, and her spell save DC would be 26. (This is in addition to the one spell, Divine Word, that she gets to cast 3/day already per her stat block.) And yes, technically Tiamat is of the Fiend type, not Dragon... but c'mon.
This should have been innate to the stat block, but a good fix none the less.
 

DWChancellor

Kobold Enthusiast
I don't know anything about Diablo (or III), but that story has been around a lot longer than video games ;)
A rather old story. Diablo is all about (like Avernus and many many past stories) corruption and temptation.

Diablo 1 sees a town corrupted as evil contained beneath its church spreads (and worse). Diablo 2 sees the results of corruption as the Hero of Diablo 1 succumbs and becomes the evil he/she fought. Etc... Part of the theme being that evil can only be contained (temporarily), not defeated.
 

Mercador

Explorer
I wasn't speaking of the theme, I know that Dante Inferno is a common trope. I was speaking of the art, the 6 mosaic of Tamriel (sorry, Zariel), when you choose the difficulty level in Diablo III, it's the same art pattern.

 

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