D&D 5E (2024) Next issue of Game Informer will have details on the two upcoming Forgotten Realms books

I guess, like Schrödinger's cat, we won't know until we open it.

I am curious what the monster/individual villain ratio will be, as there have been indications that a good number of individual foes will be appearing.
I have a weird hunch that the knucklehead trout will be reprinted. There's a feat about fishing for them and everything!

Waste of space? Necessarily inclusion?
 

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Odd thing: I had thought the D&D Beyond website said there was gonna be 37 monsters, but this promotional piece says 39! Not too big of a different, but I hope that it's the latter! I love me more monsters!


EDIT: D&D Beyond now says 40 monsters???
Depends on how you count a "monster" perhaps? Could be 40 objects into he d&D Beyond database if there is some sort of transforming mechanic.
 



As an aside: I've said this many times before, but I think one of the worst decisions WotC made in the early 5e transition era was to wipe out the Kingdom of Many-Arrows. They had been steadily building it up as an example of orcs growing beyond their savage nature and would've been a perfect vehicle for introducing their new take on the species ... but no, they had to throw the baby out with the bathwater by undoing pretty much everything from 4e with their War of the Silver Marches and Second Sundering events.

It could have been another example of them building on existing lore instead of introducing a retcon. Such a missed opportunity.
Absolutely. Many Arrows presented an amazing opportunity: an orc nation that was organized, capable and wanting peace. The other nations didn't know how to react (is it legit, is it a trap?) and even the orcs themselves were divided between wanting to settle down and act like other species or continue pillaging and raiding. Some tribes were loyal, some sought to undermine peace. Outside forces keeping an weary eye on the new nation and old grudges refusing to die. Intrigue, and conflict threatening the fragile peace. It was so ripe for potential.

Unfortunately, one of 4e's tenants was "everything in the Monster Manual was for killing", so the nuance of a nation of non-evil orcs was sacrificed.

I don't know if you can recapture that lightning in a bottle. Their neighbors know they are one bad leader from declaring war. The orcs would not be taken seriously when offering peace and trade. The experiment was a failure. Fool me once and all that.

Man, if there was ANY place to say "screw continuity, we're retconning this!" Many Arrows should be it!
 

Allow me to actually give the History of Many-Arrows as it was it late 4e early 5e.

So at this period Many-Arrows is well established and has peaceful if tense relations with all nearby nations and city states.

Its reduction starts when the leader of the Moon Elves trespasses in their territory in pursuit of her husband and daughter after her daughter had killed her brother in a dispute over a magic sword. The elf leader ends up encountering an orc patrol who attack the trespasser. She is unsuccessful in fighting them off, and captured. Fortunately for her the leader of the patrol was Many-Arrows Crown Prince Lorgru, and while fully within his rights to slay her for killing members of the orc patrol and trespassing, decided that releasing her back to her people was the right move. He recognized her and thought this was a smart move for Many-Arrows politically, the Elves would look bad for their leaders trespassing, while Many-Arrows would look merciful and willing to play long games.

Sadly for Lorgru many of the orcs of his country disagreed with his move. While his father Obould XVII supported it being a fellow moderate, the Warlord Hartusk his father's chief rival in the country and voice of the extremist warmongers was using this moment as an example of the royal line's weakness and how they should go to war and kill everyone that snubbed them. Obould was able to keep order but the incident lead to a massive influx of support for the Warlord.

Meanwhile the Drow of Menzobarrenzan were engaging in a big plot, and they decided that part of it required chaos on the surface above the city. And the leadership of the city saw Many-Arrows as the perfect means to that chaos. Drow spies quickly learned of the volatile political situation, and enacted a scheme. First they promised their support to Hartusk taking over the country (they didn't really need to do much else cause he already wanted to do what they wanted). Following this this used trickery and illusion to convince Many-Arrows' High Priest of Gruumsh to support Hartusk. Then they using a sleeping potion on Lorgru to knock him out right before a big feast, and sent in a Drow magically disguised as Lorgru to poison his father and frame him for his death.

With Lorgru framed for the death of the King, and the High Priest supporting Hartusk, the Warlord had very little issue taking control of Many-Arrows and start pushing it towards war with it's neighbors. The Drow further grew his support by getting him the aid of some Frost Giants, alongside the dragon Arauthator "Old White Death" and one of his sons.

Hartusk used the massive armies of Many-Arrows along his Drow, Frost Giant, and Dragon support to sweep across the Silver Marches occupying several major settlements, killing several major leaders and trapping most of the Dwarfs in their holds. However Hartusk was not Obould and had no interest in Kingship or solidifying his gains, and so worked on constantly expansion and started stretching his lines thinner than he should have. This lead to several of his armies being defeated from overextension and the still not defeated Dwarfs would come out of their holds and counter attack the relatively minor forces keeping an eye on them.

Eventually some disastrous defeats at the hands of the United Silver Marches and their allies saw Arauthator abandoning the war effort after the death of his son and feeling he had collected enough loot. Hartusk himself was forced to retreat his lines back to Dark Arrow Keep to regroup and also slaughtered many of his Dark Elf allies for what he saw as their leaders unreliability.

However on the way back to Dark Arrow Keep he encountered a problem Prince Lorgru had returned. He had been released into the wild along with some followers by the Drow before the war started, them thinking he might have some use in the future. Lorgru had won over Dark Arrow Keep's garrison and a lot of other Many-Arrows Orcs and had allowed entry for the Silver Marches forces into the Keep to ambush Hartusk in a pincer attack, resulting in the Warlord's death. Following this the other orcs of Many-Arrows flocked to Lorgru's banner.

After this the Dwarf Kings and other major figures of the Silver Marches met with Lorgru and the Frost Giant leadership to discuss terms, where Lorgru was surprised to learn that Dark Arrows Keep was going to be razed, and Many Arrows kicked out of the Silver Marches in spite of his hope that things could return to more how they were before, however the Dwarves were too angry entertain that idea, and made it clear Many-Arrows were no longer welcome. Lorgru reluctantly agreeing to their terms to Dwarven jeers his last words on the topic being that he hoped one day they would prove themselves worthy of their trust.
 

Also, let's theorize about the 10 regions! I think:

1. The North
2. Anauroch/Cold Lands
3. Western Heartlands
4. Eastern Heartlands
5. Unapproachable East
6. Lands of Intrigue
7. Vilhon Reach/Lake of Steam
8. Old Empires
9. Chultan Penisula
10. Shining South.

Maybe a paragraph or two concerning regions outside of Faerûn proper, mainly just names and where they are in relation. If they even mention them at all.
Just reviewing information from older diacuasion, and this was pretty close, 8 out of 10: no Shining South or Chult, we get the Trackless Sea and the "The Forgotten Lands", which combines the Bloodstone Lands area from FR9 with the Vast. They have also renamed the Western Heartlands the Sword Coast...
 

Just reviewing information from older diacuasion, and this was pretty close, 8 out of 10: no Shining South or Chult, we get the Trackless Sea and the "The Forgotten Lands", which combines the Bloodstone Lands area from FR9 with the Vast. They have also renamed the Western Heartlands the Sword Coast...
It's actually useful to now have an overarching name for the "Forgotten Lands", as they were kind of a hodge-podge of smaller regions; in that earlier list, they're partially the Cold Lands and Unapproachable East.

I'm still surprised a bit that Chult didn't make the cut, as it's a rather unique area. Granted, given some of the issues from ToA, they may just be saving it up for later (and maybe a few other of the "beyond" lands as well).
 

I'm still surprised a bit that Chult didn't make the cut, as it's a rather unique area. Granted, given some of the issues from ToA, they may just be saving it up for later (and maybe a few other of the "beyond" lands as well).
Yeah, I think there is a lot of potential for developing those "Behond" areas using thw precedent they are setting with Calimshan.
 

It's actually useful to now have an overarching name for the "Forgotten Lands", as they were kind of a hodge-podge of smaller regions; in that earlier list, they're partially the Cold Lands and Unapproachable East.

I'm still surprised a bit that Chult didn't make the cut, as it's a rather unique area. Granted, given some of the issues from ToA, they may just be saving it up for later (and maybe a few other of the "beyond" lands as well).
Thinking more about the restricted map of Faerûn we are getting, aside from it being a nostalgiac throwback to the 1E/2E maps...going back on the 3E geographic changes probably makes a full map of Faerûn again impractical, and the Shaar more than doubling in size creates a massive geopolitical barrier that doesn't exist so much on the 3E map. In 3E, the Shaar is a barrier, it in the 1E/2E and now 5E maps kt is really an astonishingly huge Steppe that creates a solid divide, as mu h as the Tuigan Wastes are a barrier to Kara Tur.
 

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