For game purposes, we'll assume that the crossbow was loaded when the aasimar entered the arena (it is probably too dangerous IRL). The aasimar will take a move action to sheathe her sword and a move action to ready the crossbow.
Round 10:
The pony charges to 60N20E and misses with its kick! (Rolled 4+2 for charge = 6)
Round 10:
The pony charges to 60N20E and misses with its kick! (Rolled 4+2 for charge = 6)