Nifft's Multi-Classing Revision

Nifft said:
Huh, I thought that was covered by an earlier revision. Would you mind taking a quick look at what's up there now, and telling me if it's wrong?

Thanks, -- N
Ah, yes it is. I must have missed it, teach me to read the forums before getting any caffeine in me.
 

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I was under the impression that the stalker-type special damage (Sneak Attack, Warlock's Curse, and Hunter's Quarry) scaled with level (as normal) when multi-classing, but you could only use it once per encounter, rather than at-will.
 

@ Destil: Whew, thought I'd messed up. :)

kylone said:
I was under the impression that the stalker-type special damage (Sneak Attack, Warlock's Curse, and Hunter's Quarry) scaled with level (as normal) when multi-classing, but you could only use it once per encounter, rather than at-will.
Those are things I'm fixing with this revision. (And in the core rules, there's no way for you to get the Warlock's Curse unless you start as a Warlock.)

Cheers, -- N
 

Added one generic Paragon Path, and two specific Paths. I'm going to add more specific paths -- maybe one for each class.

Cheers, -- N
 




@ Ulorian: I'm flattered that anyone would consider this stuff in the same league as Stalker0's analysis.

No polish particularly necessary, and it's going to see more additions (which will no doubt have errors), but I'm not ashamed to correct my mistakes in plain sight. :)

FireLance said:
Nifft, could you clarify how your power swap feats work? As written, they seem weaker than the PH versions.
Sure: my goal here is to allow swapping earlier (basically as soon as you have more than one Encounter / Daily / Utility power), and to allow you to swap up to half your power "load out". Thus, I wanted to ensure you were still slightly biased towards your original class -- and the "highest power" clause is that bias.

Ooo, I somehow forgot to include the Daily swap feat. I'll fix that now.

Thanks, -- N
 

Okay, two new Paragon Paths up (Healer & Fighting Man), and one more feat for multi-class Clerics.

Thoughts? Thanks, -- N
 

Nifft said:
# Expanded Training (16th level): You gain an additional at-will power from either class, for a total of three known (or four if you are human); however, as before, the number of at-will powers from your original class must always equal or exceed the number of powers known from your multiclass.
This opens up the somewhat out of place option of choosing another at-will power for your main class, resulting in three or four at-wills for it and none for the second class. I'd suggest some wording that at least one at-will should be from your second class.
 

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