generalhenry
First Post
Yes they can, that's what they're designed for.
faced with multiple foes, a wizard will be torn to shreds. A warlock doesn't do as much multi target damage, but he'll survive a lot longer.
Fighters are rangers are the best classes for soloing multiple foes.
Wizards are NOT designed to solo multiple foes. And I've never seen a ninja hide behind a fighter and blast his enemies.
Only because of the extremely low hit points. A fighter, ranger, heck, even a rogue if they get hit once they're probably gonna be fine. Not the case here. Especially considering where the ninja is designed to be, which in the midst of combat.
they're not that much lower.
And the paladin has leader traits,and the fighter has controller traits. Point?
The paladin mostly has defender traits. Your ninja mostly has striker traits.
What's more ninja, mobility or AOE?
Then I'll fix it. That's why I put it up here, was to see what people thought. Not for a full blasted "your work sucks" talk from someone. I know my work needed tweaking, which is why it's here. Have the decency to give me at least that.
Your work is well past 'tweaking' it needs base level redesign. The first step is to stop trying to make it a controller. Ninjas aren't wizards.
So that way if he hasn't used it yet in the combat and if he has the oppurtunity to finish off someone he has the option. It's an option, not a requirement.
since in normal play it would mostly be used that way, I wouldn't call it an option. I'd call it the primary function.
The defender bit I'll agree with. Controller? Not so much. I still haven't seen substantial evidence that says otherwise. All I've seen is alot of people shooting off at the mouth without a good argument.
Simple, AOE is inherently ranged unless you stick to close blast 1 attacks.
Granted, your critiques are good. But maybe you should pull the venom out of your mouth first.
As for the slashing damage thing: nitpicking does not make you look cool. Or intelligent. Just angry.
Cool down.
Yes, I am angry. This is not the first attempt at a melee controller. This is the worst attempt I've seen.
Your weapons don't even have weapon types, are ninja swords light blades or heavy blades?
Cloth armor is NOT a balancing point, it only takes two feats to use hide.
Your class traits are all striker traits
Whirlinng Blades is misspelled and over powered
Intimidating Strike is a hiss based on your weapon?
Mysterious Jaunt is over powered
There's more wrong than right.
There, fixed some of the stuff brought up by the gentleman with the hot head.
I did notice, it has improved some.
And so advise.
1. Read the whole phb first
2. Ki striker
At a heroic level a ninja and a rogue are going to be 80% identical, it's only when you get to paragon level that being Ki based will allow the ninja class to differentiate it's self fully.
THIS IS WHAT I MEAN BY NINJA: PRIMARILY MELEE WARRIORS OF WHO SET UP THE BATTLEFIELD IN SUCH A WAY THAT THEY HAVE THE ADVANTAGE.
I did hear you the first time. But just like paladins are defenders with some leader traits, ninjas are best off as strikers with some controller traits.
Strikers are allowed to have AOE, even control type AOE. The only thing is their AOE doesn't do as much damage.
So build them as strikers with abilities like Sharp Stakes. There's nothing about that ability that screams out controller only. Take a look at blinding barrage.
4E rogues are very ninja like. With a short sword and Shuriken they feel very ninja. There's the minor factor of armor, but could be covered with a single +2 AC while unarmored feat.
So making a ninja is a great challenge.
Here's the D&D definition
"Ninja A 1st edition character class loosely based on the Japanese ninja in the 1985 Oriental Adventures, the Ninja was introduced into 3rd edition in Complete Adventurer. Ninjas are focused on stealth and mobility, and possess a sudden strike special attack on unprepared foes. They also use ki similar to a monk and can turn invisible."
and some wikipedia articles
http://en.wikipedia.org/wiki/Ninja
http://en.wikipedia.org/wiki/Ninjutsu