Zardnaar
Legend
How would a 5.5 adventure path differ to a 5.0 adventure path?
They changed tge encounter rules.
An old 5.0 encounter for 5th level PCs is 4 goblins. Xp bucket in 5.5 for a low encounter is 20 goblins. A high encounter is 50 iirc.
Combine with tougher monsters. A CR3 Goblin Hexer has two attacks at 2d10+3 psychic damage. I coukd use 3 of them and 8 goblins as a high encounter.
At high levels my PCs could do 10 encounters (3 low, medium, high + 1 boss fight). At 4th level it was 4 fights maybe 1 more would have tanked it.
So I would like to see how WotC is doing encounters. Eg handwaving it it vaguely using their own rules.

