Shellman said:Sometimes our DM will have a NPC Cleric who is only good for healing and such and basically does nothing else at all.
This is what the DM did in one of the games in which I play. The NPC cleric really doesn't do much at all besides healing. He was really pretty good at healing though, and we always shared a portion of our treasure with him to be fair.
That game also has no druid and no bard (well, there is a druid NPC who replaced the cleric NPC, but that's a long story). The game actually started with a cleric (before I joined the group) but he changed characters because he felt like all he did was heal people.
In the second group in which I play, there is no cleric, and also no bard and no druid. Not a lot of healing going on there. We have another NPC cleric in this one (same DM!). She's a young, teenage part-celestial and she basically just heals. Her healing capacity is much more limited than the NPC in the other group. She actually fit into the story pretty well, too, as one of our first adventures as a group involved meeting her and helping her out.
For the game that I DM, there is only one cleric, but he's a multi-class cleric/sorcerer who is pretty much evenly splitting his levels. So, he sucks.

I think playing without a cleric can be done. But, I think clerics are an interesting class, especially if the player really plays up the religious aspect (which 99% of the clerics I've ever seen played do not do). Also, as my DM says, if the player plays the cleric correctly, he'll be able to convince the party that he's much more beneficial using his spells for other things than just healing, and the party will learn to adapt to that. When you're facing an evil outsider, which is more important - for the cleric to cast Dismissal or for him to wait on the sidelines to cast another healing spell?