D&D (2024) No Dwarf, Halfling, and Orc suborgins, lineages, and legacies


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If it becomes relevant, you give them an NPC stat block, as suggested in the DMG. Guard would be appropriate.

The whole point of "commoner" is they are a "don't matter" character, so giving them stats would be a waste of time. As soon as their stats matter, they stop being commoners and become NPCs, and get an appropriate stat block.
There is no such thing as a "don't matter" character, and I challenge you to show me any D&D book that says otherwise. Again, you are assigning narrative value in a game not mechanically designed that way (even if it's often played with narrative in mind). You want to make this argument in a PBtA game? No objection here.
 



I think again the key issue is good race/species features.

In normal play, the DM rolls a contest or sets a DC
  1. They consult a statblock or set a DC
    1. +1 if their species is naturally gifted in that task
    2. +X if the NPC is proficient
    3. +2X if the NPC is an expert
Butfor tasks that aren't straight rolls, species should have features that alter the entire experience if they come up.

A white dragonborn can decrease the temperature to make customers enter on a hot day or hurry up on a cold one via ice magic while remaining unaffected. No haggling for you unless you make the Con check or have cold resistance.
 






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