It's not about 4e resembling WoW or even video games. All editions of D&D resemble some video games or vice versa.
I think there is a parallel, though, with the kind of mechanics different editions of D&D use and the video games of the same time periods.
E.g. FPS games like Doom used to have a HP total that you had to protect and raise using resources you received for exploring the levels (first aid kits or whatever). Most current single player FPS games have done away with this mechanic in favor of always restoring health between fights. Pre-4e D&D is more like Doom, but 4e Healing Surges are closer to newer FPS games.
Whether these things are good for D&D depends on play style.
I think there is a parallel, though, with the kind of mechanics different editions of D&D use and the video games of the same time periods.
E.g. FPS games like Doom used to have a HP total that you had to protect and raise using resources you received for exploring the levels (first aid kits or whatever). Most current single player FPS games have done away with this mechanic in favor of always restoring health between fights. Pre-4e D&D is more like Doom, but 4e Healing Surges are closer to newer FPS games.
Whether these things are good for D&D depends on play style.
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