delericho
Legend
Early 2E was more or elss the same as 1E you could not buy magic items.
In fact, 2nd Ed goes further than that - the DMG explicitly states that there are no magic item shops and advises the DM very strongly against adding them, on the grounds that the PCs should feel like adventurers, not greengrocers. No gp values for items are given, for purchase or for sale. (There are XP values listed - these are the number of XP a character gains for crafting the item.)
All that said, these days I'm inclined to ignore almost all the advice in the 2nd Ed DMG. (That's ignore, not "do the opposite".) It's not that it's all wrong; it's that enough of it is to make the rest suspect - better to find other sources of wisdom!
