No Man's Land (IC)

Jareel sits pensively on the wreckage while it makes it way through the waves. He silently meditates to make sense of the situation. "We set out, 10 boats strong acoss the ocean" He muses,"but we 3 were cut down, and yet the 7 continued onward without us."

"Cuthbert be a fickle diety." Jareel chuckles at this thought.

Jareel says aloud to his fellow survivors,"I have a sinking feeling that we are currently treading water, both literally and figuratively. I pray some good news makes it our way." He then shrugs and scans the horizon, while glancing periodically to the large golden form above him.

[sblock=OOC] Can we get a roll call for all of us shipwrecked folks on the wreckage? [/sblock]
 

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Darimaus said:
The old man nods his head in agreement.

"I do agree, there is dark workings afoot. Many more than people care to imagine. I suppose it depends on who you ask. Some could believe those religious types, sending fleet after fleet of ships to this island for decades to fight to stop a phantom evil they know nothing about. Or it much more tangible evil that wreaks havok on that island's small habitat. Take those pirates for instance. Horrid lot. Law enforcement won't even chase them anymore. They're the same as the Gloomwood Stalkers in that regard. Simply lost too many good men. Now its up to folks to defend themselves... But I do go on sometimes. I suppose it wouldn't be too far out of my way to give you a lift. It may shorten my vacation significantly, but heck, theres nothin more fun than givin honest folks a hand, now is there?"

The old man gives Lowyllyth a friendly elbow poke and a wink.
Lowryllyth puts on a smile, that she hopes doesn't look pained, at his amiable gesture. "It will take me several minutes to contact the other survivors. If you will pardon me ..."

Lowryllyth Corresponds with Munthrek (the afformentioned conversation), then coordinates with the captain to meet.
 

OOC: Nephtys, I apologize for the way things are going. But to be honest, you are going to need to understand that Yashar, as well as ALL the other PCs, are sort of out of their element here. I'll give this to you as an intelligence check based on the way the dragon has been acting towards you. You are not the first group of powerful PCs to set foot on this island. People like you have become a comminality in this world, which is completely detached from the outside. As such, I was kind of hoping you would give the dragon a reason to forge an alliance with you, rather than assuming merely your presence was all it would take to awe the CR 26 creature. If you want your character to be treaty properly by the denizens, you are going to have to do something to stand out. Just a suggestion.

Yashar takes off back towards the swamp in order to regain his bearings. Once he has his location and direction firmly set in his mind, he continues on his journey to Thrall. As he continues on, the swamp begins to dissappear, and gives way to another grassy plains. He immediatly spots a group of men on horses, who appear to notice him as well and begin travelling in his general direction.


OOC: I apologize to those currently on the wrecked boats, I was hoping to get a little further with the old man before the rest of the party makes it there, but I suppose now is a good time to pick things up again.

Guided by Lowyllyth's directions, the group of wrecked shipgoers manage to get themselves to where their rescue ship awaited. After they all manage to climb aboard, the old man points to the sky and makes a declaration to the world,

"Off to No Man's Land!!!"

The ship shudders suddenly, and takes off at a tremendous speed, similar to the way the fleet of boats was travelling earlier.

"We should make port in no time, my new found friends. While we wait, can I interest any of you in some tea?"


As Obsidian begins to walk away, an evil feminine voice rings through his and the dragon's heads.

"Why hello dragon!!! Would you like to come play with me again? Te he he he. You can even bring your friend. I am in such need of some good fun."

The dragon looks off to the mountain angrily.

"Wench!"

He then takes flight and begins to head to the source of the voice.


The group of five soldiers begin to walk towards Whin and his companion, though a pair of them break away to talk to an old wizard who points out the direction that Grift went in. After words are exchanged, they jog to rejoin the main group pushing their way through the crowd of people gathering in a ring around the adventurers. The armored mage stops for a moment, whispers some words to himself. Then they continue towards their goal.

"Halt! Our lord demands an audience with you!"

As the mage speaks, a gust of wind and a shadow rush across the market, a bronze dragon flying by over the rooftops in the direction of Grift.
 
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Darimaus said:
"We should make port in no time, my new found friends. While we wait, can I interest any of you in some tea?"

"Why yes, thank you" says Munthrek to his host as he climbs aboard. Tekumo, now ploymorphed into human form, also replies with a yes. "It is most kind of you to help us on our journey Mr....."

Munthrek waits for the old man to give his name, while Tekumo looks about the ship to see if anything points to this being a bad idea
Tekumo's Spot = 18
 

Thorn waits for introductions to be over, then asks, "We were attacked by spellcasters of shadowy aspect...though they were solid enough to the touch, as we discovered. Do you know anything of them? One of them had some kind of...symbol on its forehead."
 

Darimaus said:
The group of five soldiers begin to walk towards Whin and his companion, though a pair of them break away to talk to an old wizard who points out the direction that Grift went in. After words are exchanged, they jog to rejoin the main group pushing their way through the crowd of people gathering in a ring around the adventurers. The armored mage stops for a moment, whispers some words to himself. Then they continue towards their goal.

"Halt! Our lord demands an audience with you!"

As the mage speaks, a gust of wind and a shadow rush across the market, a bronze dragon flying by over the rooftops in the direction of Grift.


After glancing up at the dragon for a moment, Whin's eyes glare dangerously at the guard. "I do not respond well to demands. If a Lord were to REQUEST My presence, however, I would of course oblige. I'm certain you must have gotten your words mixed up in the excitement. I will give you a chance to restate the question, as I'm sure your lord does not intend to insult us." He crosses his arms and glances down at Meekor before returning his dangerous smile to the guard's leader.

OOC
Readied action: If any guards make a move to grab Meekor or Whin, he says simply yet sharply "Don't". If they keep trying, Twinned Chain Missile followed by a quickened empowered scorching ray (splitting the ray attacks between guards).
BTW, Did I get a good enough look at the dragon to tell aprox how big or old it was?
EDIT : Also, While the inhabitants of this island may be used to 'powerful beings' coming and going all the time, keep in mind what WE are used to..
In my case, Whin is a Lawful Evil being who was designed and raised by his government specificaly to destroy things, and he has never met anything or anyone he considers his equal with the exception of Meekor, who showed him 'the light'. He WILL toast these guys (or attempt it) if they tick him off.
 
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Darimaus said:
OOC: Nephtys, I apologize for the way things are going. But to be honest, you are going to need to understand that Yashar, as well as ALL the other PCs, are sort of out of their element here. I'll give this to you as an intelligence check based on the way the dragon has been acting towards you. You are not the first group of powerful PCs to set foot on this island. People like you have become a comminality in this world, which is completely detached from the outside. As such, I was kind of hoping you would give the dragon a reason to forge an alliance with you, rather than assuming merely your presence was all it would take to awe the CR 26 creature. If you want your character to be treaty properly by the denizens, you are going to have to do something to stand out. Just a suggestion.

Yashar takes off back towards the swamp in order to regain his bearings. Once he has his location and direction firmly set in his mind, he continues on his journey to Thrall. As he continues on, the swamp begins to dissappear, and gives way to another grassy plains. He immediatly spots a group of men on horses, who appear to notice him as well and begin travelling in his general direction.

ooc: There's no need for you to apologize, I'm the one who :):):):)ed it up. I should have had Yashar do some research on this new world before just flying away. With his limited social skills he will probably have great difficulties motivating anyone to do anything, a good reason to join a party I guess...
-

He heads closer and lands before them. "What news from the east?"
 

Darimaus said:
As Obsidian begins to walk away, an evil feminine voice rings through his and the dragon's heads.

"Why hello dragon!!! Would you like to come play with me again? Te he he he. You can even bring your friend. I am in such need of some good fun."

The dragon looks off to the mountain angrily.

"Wench!"

He then takes flight and begins to head to the source of the voice.
As the large Dragon takes to flight, Obsidian quickly begins to follow it, aiming to lend aid in whatever way he can. For he knows that who ever this 'women' could be, her intentions were not in the best interest of his Lord.

His eyes gleam as the possibility of combat comes near.
 

Jareel Arinthis Monk 20 hp:201/201

Jareel is relieved to be back on a boat that is not splintered into 1000 pieces. Jareel scans the boat, looking for anything out of the ordinary (Spot +24; spot check (1d20+24=37)

Jareel then gathers near the Old man and strikes up a conversation with him.

"Thank you for your kindness and generosity, I will gladly take you up on your offer of tea, is there anything we can do to repay you?"
[sblock=ooc] Jareel is immune to all poisons :) ;) [/sblock]

"Do you ply the waters near No Man's Land often? What could you tell me about No Man's Land, or the traffic to and from it? I'm curious about these pirates you mentioned, do you know who they are, or who they are in the employ of? Have they plagued you before?"

"I apologize for the onslaught of questions, but with the happenings of the day, I feel adrift without harbor."

[sblock=die rolls]
Sense Motive +24
Gather Information +7
Diplomacy +25
Sense Motive +24

1d20+24-> [6,24] = (30)
1d20+7-> [6,7] = (13)
1d20+25-> [12,25] = (37)
1d20+24-> [12,24] = (36)

1d20+24=30, 1d20+7=13, 1d20+25=37, 1d20+24=36
[/sblock]
 

Jemal said:
Also, While the inhabitants of this island may be used to 'powerful beings' coming and going all the time, keep in mind what WE are used to..
In my case, Whin is a Lawful Evil being who was designed and raised by his government specificaly to destroy things, and he has never met anything or anyone he considers his equal with the exception of Meekor, who showed him 'the light'. He WILL toast these guys (or attempt it) if they tick him off.
[/color]

Ok, I know I am not putting stuff in sblocks for each section, because I really do want everyone to read everything. But could we hold off giving responses to other peoples sections? That note was for Nephtys, based off of YASHARS experience with the world. It doesn't apply to you in the same light.
 

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