No Man's Land (IC)

Darimaus said:
The old man laughs heartily at the bombardment of questions layed upon him by the adventurers.

"Ho ho ho, to be young again. Slow down there, and let an old man get his bearings."

Sylvie wings her way over to the old man and says, "Thanks for giving us a lift. (Then curiosity overcomes here and she blurts) Sooo how come these boats move so fast? And why doesn't teleport work?"
 

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OOC: Still waiting to my answer in the OOC thread. :)

His advantage would be judge by tacticians as wasted. Too much power used against an unknown enemy. He cares little of tacticians and their thoughts. They know little of what it is truly like to be in the ‘think’. How is one to judge their advasaries with out first fighting them.

Obsidian continues to press his attack. He ignores the damage from the possessed women and especially her taunts.

OOC:
Full Attack Action 1: Attack: +42/42/37/32/27 Damage: 3d8+34 (+2d6 Holy, +1d6 vs Outsiders)(heals half damage plus five +36)
Immediate Action: Use three charges from his Belt of Battle to get another Full Attack Action.
Full Attack Action 2: Attack: +42/42/37/32/27 Damage: 3d8+34 (+2d6 Holy, +1d6 vs Outsiders)(heals half damage plus five +36)
Free Action: Intimidating Rage: +23 Intimidate roll, failed = Shaken

Current effects: HP: 225/359, AC: 24, DR 7/Adam, Immunities: Critical Hits, All mind affects from spells and abilities (good & bad), Non-leathal Damage, death & necormancy effects, ability drain & damage, energy drain, poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, sickened, healing subschool, and transmutations
 
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Obsidian goes into a flury of attacks, pressing harder and harder into his nimble opponent, until he manages to strike a quick succesion of hits. (OOC: 3 hits. After DR, you dealt 99 damage)

As she gets struck, she uses the time to sidestep the remaining attacks and back away from Obsidian, lashing out with a single hit from the whip (She is now 30 ft away. She deals him 30 damage after DR)

"Te he he, this is starting to get interesting. I knew you wouldn't dissapoint me. You're like a big, spiky teddy bear!"


"Ah, youth and their overwhelming curiousity. It works quite simple my friend. These boats are surrounded by an aura that negates all outside forces that are normaly encountered. It does not deal with air resistance, with wind resistance, with the effects of the storm, or even opposing currents. Paired with a magical source of locomotion, you can get some pretty amazing speeds out of them. As for your teleportion question, the answer is propably not to why can't you teleport from "here", and more of why can't you teleport to "there". I'd guess that when the ships were attacked, the Captain followed proper defensive protocal and opened up the ships dimensional anchor to prevent those who had seen the vessel go by from boarding it via teleportation. Sadly, it also means stragglers are left behind, but as they say, the problems of the many outweight the problems of the few. At least, thats how they see it. Would you like some more tea?"
 
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OOC: Bloodweaver1: Btw, I guess this got deleted somehow, but your third hit wasn't from your 2 full rounds, but from another attack of opportunity.
 

Grift sees the dragon and smiles. He finds a nice place high up and wills himself visible. If they were so desperate as to send a dragon after him then perhaps they had something to say to him.

Grift waved to the dragon as it closed with him "Good day fine sir." he began as it came in close.
 

Darimaus said:
"Ah, youth and their overwhelming curiousity. It works quite simple my friend. These boats are surrounded by an aura that negates all outside forces that are normaly encountered. It does not deal with air resistance, with wind resistance, with the effects of the storm, or even opposing currents. Paired with a magical source of locomotion. . . At least, thats how they see it. Would you like some more tea?"

Sylvie says, "Thank you, but no. We Sylphs don't eat, or drink, or sleep or... Well we don't do most of that stuff anyway. So I have never heard of dimensional anchor being an area spell... interesting. (Almost to herself) I wonder why it did not stop ethereal travel though? Very strange! (Then in a very curious voiced) Does your ship have one that I could see? "
"(After a pause she continues) So what sorts of things do you do if you don't mind my asking? Are you a privateer, or a merchant, or a fisherman, or I know... a smuggler maybe? But a nice one, or maybe... hmmm."

Sylvie will ty to set him at ease (as much 'at ease' as a hyper active sylph can set anyone anyway) and see what she can learn about these dimensional anchors for now, and why they did not seem to prevent ethereal travel..

Diplomacy 29, http://invisiblecastle.com/find.py?id=1015582
 
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"You don't seem to understand. The Dimensional anchor doesn't effect other people, it effects the ship. Its localized. Theres no reason why it would be doing anything to you here. As for my profession, I call myself a Jack of all Trades, though I am retired from most of them, at the insistance from my apprentice. Honestly, just because elves live for hundreds of years, they get so nitpickish at the slightest signs of aging. I'm still in my prime!"


The Dragon perches on a house down the block, obviously keeping an eye on Grift. The sounds of marching begin to echo thoughout the streets as a squad of 12 footsoldiers move into the area.

"Hail to you traveller. We are here to ask you to come with us."
 
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Darimaus said:
The armored mage falters for a moment, unsure about how to continue. Regaining his composure, he tries again to portray his masters will.

"My lord "requests" the pleasure of your presence. If you would "please" come with me, it would be greatly appreciated."
Whin turns again to Meekor and speaks in his friends native tongue "Ah there, you see my friend, they are not all ignorant and ill-mannered." Returning his gaze to the 'captain', he nods and returns to common "Lead."
 

Morrigan's form pulses yet again - feathers sprout from his arms and claws grip the earth as he springs into the air as an Avoral. He climbs in the direction in which his foe departed, searching the area to no avail [spot: 24, double move].

Taibshe spins, searching, also with no luck [spot:19]. Disappearing, he gives chase [hide: 46, move silently: 44, and listen:26, double move].

[SBLOCK=Morrigan as Avoral + Divine Power]Morrigan as avoral + divine power
large outsider (extraplanar, good)
Alignment NE, Patron Vecna (oracle),
Init +9; Senses Listen +10, Spot +18, darkvision 60';
Languages: Common, Abyssal, Celestial, Draconic, Infernal
----------------------------
AC 34, flatfooted 25, touch 22;
DR 10/evil or silver
HP 246 (HD 13d6+7d8+160) subdual 51
Fort +35, Ref +29, Will +42;
----------------------------
Speed 50 ft., fly 90 ft. (good);
Size/Reach 10 ft./10 ft.
Melee +1 spear of deadly precision +26/+21/+16/+11 (1d8+5/20/x3, 20 ft) (+2d6 sneak attack);
Ranged +1 spear of deadly precision +30 (1d8+5/20/x3, 20 ft) (+2d6 sneak attack);
Base Atk +20, Grapple +29;
Atk Options dread secret, true lies, ;
----------------------------
Abilities: Str 21, Dex 29, Con 26, Int 30, Wis 30, Cha 22.
Form Abilities: fear aura (DC 26), lay on hands (246 hp), speak with animals, +8 to spot checks;[/SBLOCK]
 

Meekor looked the the captain and shook his head, then once Whin turned to him to speak he nodded once more with a toothy and nasty smile... " mmmm so's I see Whins, buts he's lucky, I would have rather drained his lifeforce from a distance...." the little goblin uttered is his native tongue back to the warrior/mage as he would again move to follow Whin to this mans leader. Something did not seem right with the dragon and then the guards. All this over a few newcommers? Meekor had assumed that this band of the gods best of best would have been announced to the country and it's inhabitants, why then would they delay the champions more than they had to with silly banter?...
 

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