Fenris2
First Post
Darimaus said:It is one minute to midnight. Everyone is assembled in the hall where the trap is set. A cry comes from outside.
"He's here!"...
OOC: Everyone in the disciple storyline needs to roll initiative and post their first actions. Its party time.
init 27
http://invisiblecastle.com/find.py?id=1167014
Sylvie, waiting invisibly, starts in surprise even though she knew this was comming... *Tense there aren't we girl?* And prepairs to raise a blue/indigo personal ward as a reaction to appearance of the baddie. If anyone else wants in her AoE this would be a good time to say so. ;-) Otherwise its personal radius only.... I was wrong she can do up to 15' radius btw on this, and it is one way so you are free to make with the zappies out of it but both sides have concealment in that version...
She readies a mordenkainen's disjunciton as an opener for the Baddie and will paste him so long as she can do so w/o a) fouling up the anti-magic area/traps and so on.. .b) Won't catch her teammates in the area. If that is not possible? Then black blade of disaster (SC) is a good 2nd choice lol. +24 AB (usually +2 no and dex for foe as she is invisible), SR yes, save no, 40d6 dmg per hit
Spells cast and Automatically in play 24/7:
Draconic Sight - 200' Dark Vision, 4xLow Light Vision, 2xNormal Vision, Blindsense 100' (CL20, DC35 to dispel)
Mage Armor, Greater - +9 armor, extended (CL20, DC42 to dispel)
Mind Blank - Immune Mind Efecting and scry/div/detect spells (CL20, DC42 to dispel)
Anticpate Teleport - 1 rounds delay of incoming teleport in 90' radius, aware of size/numbers (CL20, DC42 to dispel)
Permanent: Also always in play 24/7
Arcane Sight (CL 20th, DC35 to dispel)
Comp Languages(CL 20th, DC35 to dispel)
Resistence, Superior - +6 Saves, (CL20, DC42 to dispel)
See Invisiblity(CL 20th, DC35 to dispel)
Tongues (CL 20th, DC35 to dispel)
* Warding(sp) 4/day DC 30 Personal 5'
5' radius provide concealment 7 minutes, Group 15' radius concealment 7 minutes, wall 7 10' by 5' ection, concelement both ways 70 minutes
Blue: Blocks divinaitons an mind affecting abilites
petrification: Fort save or else
Indigo: blocks all spells or sp abilites
Will save or be confused as insanity spell