TheSword
Legend
I’m referring to abilities as things people can do (see in the dark, detect secret doors, resistant to poison), rather than a set of stats which will vary. If you want to make a race feel different then look at what makes them different.Abilities matter if the differences are significant, which is the case in a game like Runequest, but no longer in D&D in particular since negative ability modifiers disappeared for PCs. However, they certainly matter a lot, Orcs have an Int of 7 and Drows an Int of 11 (and Mind Flayers an Int of 19). I'm pretty sure that if they are played by the DM according to their stats, it will matter a lot compared to their outlook, or rather the outlook will have been colored a lot by the stats.
I think that’s because you’re looking at it from a game competency point of view instead of a psychological point of view which is exactly my point.I think that depends quite a bit on whether them being smaller actually affects their capabilities. If halflings are superhobbits that are actually massively stronger than their size would indicate that's kinda different situation than if they are small and relatively weak.
They may well be stronger, but how does it effect their mentality that people see them as smaller. how would that affect how they interact with the world. Same if you’re playing a half ogre and everyone is smaller than you.