Not really, if you are talking about feats for story reasons that you did not consider at all in your first say 10 levels. There are not millions of feats that are not traps in 3E.
Only if you define trap as "non-combat" or "minimally combat" which isn't the definition. I frequently took non-combat feats for story reasons and still kicked ass. You could even have no combat feats and kick ass.
If you weren't a power gamer it was actually fairly hard to make a bad character. Non-optimal, sure. Bad, not so easy.
There are lots and lots of feats yes, but if I get to 10th level and decide my story needs to go a certain way that I did not consider at all before now, I am taking a weak 1st level type feat to do that if I haven't prepared with the prerequisites and giving up on more power-apporpriate feats. Building a character to the story in 3E is essentially a trap.
This is hugely false. There are TONS of great feats gated by level(base attack X, hide X, etc.) and do not need a tree to have been started.
Those are all really weak options that don't pan out most of the time.
If you power game, sure. But powe rgaming eliminates more options than you are saying get eliminated by tying race to class.
Why should I have to see if the DM will let me do something? This is the point, the rules let me do it in 5E.
By RAW 5e only lets you do it if the DM has okay'd it. PHB page 6
"Your DM might set the campaign on one of these worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D,
you should check with your DM about any house rules that will affect your play of the game. Ultimately, the Dungeon
Master is the authority on the campaign and its setting, even if the setting is a published world."
The DM can allow, change or refuse anything, per RAW.
Take the feat that eliminates that if you are one of those who even needs it.
1-3 =/= many. Most of the time you are just missing a few skill points and you can dedicate a few level's worth to get there.
Which would be useless on your fighter without a way to turn invisible.
Super easy to find ways, especially since if you play by RAW, every item is available to purchase with the mounds of gold you find.
Now you have things that work well with stealth ..... and you still suck at stealth ..... and not just mediocre, you really suck bad.
Invest a few levels of skill points.
What are you talking about? What Ranger abilities are you talking about that "don't fit" specifically? It is a Gloomstalker, which fits pretty shadowfell darn well, to include the subclass spell selection.
So you go to the plane of shadow and as a result you are now Mister Nature Guy with Natural Explorer, natury ranger spells, favored enemies that don't make sense, fighting styles that don't make sense(shadows make me fight different!), and and on. The only thing ranger gives you before Gloomstalker that matches your theme is stealth
You could, if you wanted your character to suck.
Not all of us min-max/power game. And, well, we still don't suck.
