As per DM ruling, whatever he/she says goes. The books are just meant as guidelines. Most people who played second edition must not have read the foreward of the 1989 DMG.
2.0 DMG
Take the time to have fun with the ADnD rules. Add, create, expand and extrapolate. Don't just let the game sit there, and don't become a rules lawyer worrying about each piddly little detail. If you can't figure out the answer, MAKE IT UP! And whatever you do, don't fall into the trap of believing these rules are complete. They are not. You cannot sit back and let the rulebook do everything for you. Take the time and effort to become not just a good DM, but a brilliant one.