Imperialus
Explorer
I must say this was one 4E gripe I never saw coming. I've been using wishlists in my game for ages and never had a problem with them. I hated random treasure, you'd end up with weird random collections of crap that never served a purpose, someone mentioned Owlbears and fine china a while back I think. I guess that creates a sense of wonder... but not the good kind. It's more along the lines of "Huh? That's stupid."
Why do you think most published adventures (for as long as I can remember) had set treasure? It might not always mesh with your party but it was set, and in the good modules (especially more recent ones) it was usually there for a reason. The knight was wearing +2 full plate, because he was a freaking knight, and the goblins had 200 gold coins and a set of silverware because they just robbed a merchant ect, ect. Rolling randomly just confuses the hell out of things.
Why do you think most published adventures (for as long as I can remember) had set treasure? It might not always mesh with your party but it was set, and in the good modules (especially more recent ones) it was usually there for a reason. The knight was wearing +2 full plate, because he was a freaking knight, and the goblins had 200 gold coins and a set of silverware because they just robbed a merchant ect, ect. Rolling randomly just confuses the hell out of things.