Bullgrit
Adventurer
What D&D concepts (rules, flavor, etc.), of any edition, could not have been accepted (successfully introduced) sooner than they were? This is not just about rules "technology" but also our culture.
What D&D concepts, of any edition, just wouldn't be acceptable to today's gamers? What rules and flavor would just fall flat for today's tastes?
What RPG concepts (genres, presentations, etc.) could not have been accepted (successfully introduced) sooner than they were?
For examples:
How would tieflings as PC races been taken in the 70s and 80s?
Could Eberron (as it has been presented) have been a successful setting in the 80s?
Could the Vampire games have been successful if introduced in the 70s?
How would today's new gamers take random rolling for ability scores?
Bullgrit
What D&D concepts, of any edition, just wouldn't be acceptable to today's gamers? What rules and flavor would just fall flat for today's tastes?
What RPG concepts (genres, presentations, etc.) could not have been accepted (successfully introduced) sooner than they were?
For examples:
How would tieflings as PC races been taken in the 70s and 80s?
Could Eberron (as it has been presented) have been a successful setting in the 80s?
Could the Vampire games have been successful if introduced in the 70s?
How would today's new gamers take random rolling for ability scores?
Bullgrit