Nocturne of Sorrow, Orsal J


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Rystil Arden said:
*Looking around, Quozen's high Spot check gives him an insight--he thinks that the creatures might have attacked because they are undead monstrosities that feed upon the flesh of the living. Plus the flesh stretched out between the bones of the creatures does seem to be rotting, so maybe they want some fresh delicious flesh to replace it.*

(OOC: Is that his action?)

(OOC: Yes. He's not in a good position to attack the beasts, so he's focusing on whether there is any more defense to be had for the party. Making sure falling PCs are okay, checking that there aren't further ambushes ahead, that sort of thing.)
 

AC 17, HP 14 of 14

Seeing the success Valan had, Dorrin also presents his holy symbol, "The power of Grendath compels you!"

ooc: Dorrin's First Turn(ing) (1d20+2=17, 2d6+4=8) good enough for 8 HD worth of 4 HD critters

[sblock=Spells Prepared]Spell Save DC (13 + spell lvl)
0 - Guidance, Light, Light, Mending
1 - Bless, Bless, Shield of Faith, Magic Weapon (D)

Turn Undead (5/day, +2 to turn, 2d6+4 Damage): 4 Remaining
War Domain: Weapon Focus and Proficiency w/ longsword
Luck Domain: 1/day Reroll once before success/failure, Must keep second roll.
[/sblock]
 

Rystil Arden said:
*Hasin is too far away to see the wounded enemy with his Darkvision, so he shoots the other one, but he misses. Jace fires his crossbow bolt into the air. As he intended, it does not hit the creature. It then drops forty feet to the ground, sort of near Quozen and snaps in half. The light shines on the slightly-wounded elven monk. Gloria draws a light crossbow and fires, but she misses. The remaining creature moves up to Droggle and slaps him, folding its body around him and melding its flesh into his, a disgusting combination of the dwarf and undead.*

(OOC: Droggle takes 2 Damage. It is now melded with Droggle and considered Grappling. Also, attacks against one may injure both. If Droggle can pin it, he may be able to rip it out of him, but that would really hurt

Droggle and Dorrin)

OOC - Droggle at 11 HP

Droggle wrestles with the creature, a bit paniced he will attempt to dislodge himself with from the creature

(I'm assuming this takes a grapple check )

but in his panic he really just manages to flail his arms about

fumble on touch attack roll to start grapple
 
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Valan expression changes for exultant to horrified as the creature wraps the malodorous dwarf. It dawns on him that he has no tricks left in his bag, he'll move to below the creature/dwarf and a little off to the side. Here he'll pray...

More realization crosses his features. Droggle, if you can here me kick off your mount. I'll heal you.


OoC: Valan starts to cast Cure Light wounds, dropping Doom. If the Dwarf/creature lands he'll hit it/them with it. If Droggle doesn't risk it, Valan will take the C. Light himself.

Edit: If Valan can only hit one or the other Droggle gets priority.
 

Droggle swoops down to try to dismount, though he isn't really hurt that badly yet

OOC - probably actually more useful to hit the creature, and I've already taken my action for round two, so I couldn't do this until round 3
 
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*Though Droggle himself is effectively grappled, he is unable to find a purchase on the melded creature to start the process of ripping it out of him. Dorrin's holy symbol proves impotent on the creature, though one wonders how good it would be for Droggle if it ran away while still melded with him anyway.*

(OOC: The exact rolls of Valan's Turn Undead Attempt were very special--if you think about it, it sort of gave away exactly how many HD they had, didn't it? ;))

*Meanwhile, Valan casts a healing spell but holds the charge in his hand as a globe of positive energy, waiting to see if he will use it on the undead/dwarf meld or on himself. Considering that Droggle is effectively grappled and may be pinned this round too on the creature's turn, it seems likely that Valan will be healing himself.*

(OOC: Need a new Quozen action, or is he still spotting for a chance to catch the next person to fall?)
 

(OOC: Just to confirm, Quozen and Valan are on the ground, the rest are in the air, one monster is fleeing, and the other is melded to Droggle, on his steed, in the air.)

"Can anyone lower Droggle to the ground? It will be easier to deal with while grounded!" Quozen calls out. He waits to see what the others can do.

(OOC: Delay action until Droggle/the monster can be reached, then assist Droggle in pinning the monster.)
 

(OOC: Right then. Jace's turn. And Hasin's, but ethandrul is away, and his instruction set for me to NPC him did not cover the eventuality that one creature is far away and the other is melded with Droggle and thus a poor choice to shoot :lol: Perhaps he'll hold his action too?

Oh, I forgot to mention that Jace's Knowledge check allows him to ascertain for sure that this creature is undead, but he's never heard of this sort before.)
 

Dorrin curses as his turning attempt fails, and he switches to another tactic. He mumbles through a quick prayer and cups a bit of holy energy in his palm, looking to strike the Droggle/undead with it. He swings (1d20+3=12) at the creature...

ooc: Move to Droggle, and convert Bless to CLW (standard), trying to hit the undead, but the dwarf, prolly need it by then too. Hopefully a 12 hits, since it's missing it's dex due to grapple...

You know, I got their exact HD too. But, Dorrin wouldn't have since he only saw the holy power, so why wouldn't he try it?

[sblock=Spells Prepared]Spell Save DC (13 + spell lvl)
0 - Guidance, Light, Light, Mending
1 - Bless, Bless, Shield of Faith, Magic Weapon (D)

Turn Undead (5/day, +2 to turn, 2d6+4 Damage): 4 Remaining
War Domain: Weapon Focus and Proficiency w/ longsword
Luck Domain: 1/day Reroll once before success/failure, Must keep second roll.
[/sblock]
 

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