Nocturne of Sorrow, Orsal J

Jace will use his move action to close to Droggle, and standard action to channel his doom spell into cure light wounds. touch undead meld, dmg (1d20=2, 1d8+1=6) Jace misses the creature as the wrestling mass squirms away, but readies himself to try again.
[sblock=SRD] . . . you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. . . . If the attack misses, you are still holding the charge. Source[/sblock][sblock=My next turn: ]If the creature is still melded to Droggle: touch undead meld, dmg try#2 (1d20=15, 1d8+1=6), swap out crossbow for morningstar.
If the creature has melded someone else: move to them, discharge spell on undead.
If creature is destroyed or chased off: heal Droggle, regroup
If creature ends meld, but does not start another: Heal Droggle, reload crossbow.[/sblock]OOC: I think Hasin will just yell for someone to help Droggle; he doesn't want to risk shooting his cousin, does he?
Maybe ethandrul should have told us that he was setting 'shoot at anything that attacks Droggle' as a readied action. If he had, then the undead would have melded with Droggle while an arrow was sticking out of it. ;)
 

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thegreyman said:
Dorrin curses as his turning attempt fails, and he switches to another tactic. He mumbles through a quick prayer and cups a bit of holy energy in his palm, looking to strike the Droggle/undead with it. He swings (1d20+3=12) at the creature...

ooc: Move to Droggle, and convert Bless to CLW (standard), trying to hit the undead, but the dwarf, prolly need it by then too. Hopefully a 12 hits, since it's missing it's dex due to grapple...

You know, I got their exact HD too. But, Dorrin wouldn't have since he only saw the holy power, so why wouldn't he try it?

[sblock=Spells Prepared]Spell Save DC (13 + spell lvl)
0 - Guidance, Light, Light, Mending
1 - Bless, Bless, Shield of Faith, Magic Weapon (D)

Turn Undead (5/day, +2 to turn, 2d6+4 Damage): 4 Remaining
War Domain: Weapon Focus and Proficiency w/ longsword
Luck Domain: 1/day Reroll once before success/failure, Must keep second roll.
[/sblock]
(OOC: Oh, he would certainly try it--I only meant that afterwards you would have known it failed, though I must have been tired when reading it the first time, since I had thought the post with the turning implied an uncertainty of success, but looking back, it totally didn't :o )
 

(OOC: jaker's idea for Hasin makes sense, so we'll do that)

*Hasin yells for someone to help Droggle but doesn't shoot for fear of hurting his cousin instead, so he delays for a better time. Gloria also stays her crossbow for later. Jace misses with his positive energy.*

*Meanwhile, the creature pins Droggle completely with the part of their flesh that it controls, and it begins to siphon away Droggle's flesh and his very essence into itself, replacing the rotting flesh and growing fuller and healthier looking with the dwarf's skin as its own.*

(OOC: Droggle is pinned for 1 round. Also, he takes 3 temporary Charisma damage)

*Droggle, since he is pinned, has no option except to attempt to escape being pinned. This attempt fails, as the creature squirms and writhes through his flesh to maintain its advantage. Dorrin aims carefully with his magical healing and infuses the dwarf/undead meld with positive energy, hurting the creature and healing Droggle.*

(OOC: Droggle heals 2 HP back, creature takes 2 Damage

Back to Quozen and Valan on the ground)
 



OOC: The guys up there are, but Quozen isn't. One monster left, and the other is busy with something else. Quozen can't reach the combat, and other PCs have better ways of fighting it, anyway. Attacking Quozen's steed is like casting Hold Person in this case, he can just still move around and talk. So, he's thinking about other issues, like the best way to travel.
 

Rystil Arden said:
(OOC: jaker's idea for Hasin makes sense, so we'll do that)

*Hasin yells for someone to help Droggle but doesn't shoot for fear of hurting his cousin instead, so he delays for a better time. Gloria also stays her crossbow for later. Jace misses with his positive energy.*

*Meanwhile, the creature pins Droggle completely with the part of their flesh that it controls, and it begins to siphon away Droggle's flesh and his very essence into itself, replacing the rotting flesh and growing fuller and healthier looking with the dwarf's skin as its own.*

(OOC: Droggle is pinned for 1 round. Also, he takes 3 temporary Charisma damage)

*Droggle, since he is pinned, has no option except to attempt to escape being pinned. This attempt fails, as the creature squirms and writhes through his flesh to maintain its advantage. Dorrin aims carefully with his magical healing and infuses the dwarf/undead meld with positive energy, hurting the creature and healing Droggle.*

(OOC: Droggle heals 2 HP back, creature takes 2 Damage

Back to Quozen and Valan on the ground)

(OOC hmmm .. yeah, well I seem to be completely screwed. The hit points dont bother me (I am in fact full now) but charisma .. well thats one stat I cant really take a hit on. one more hit like that and you need a new dwarf :( )
 

Hasin seeing his cousin in trouble, heads to the ground next to droogle-if he sees a foe he will shoot, if not he will dismount and reach for his axe- FIEND! Hay another hand on him and I cut ya in twain! Ah, who am I kidding- I'll cut ya anyway!

ooc of I dismount I want to have the steed between me and the open area- so, I have cover, If I see a foe from here as I said I'll shoot.
 

InVinoVeritas said:
Quozen heads over to Valan.

"Are you all right? Do we know how we should continue our travel?"

Valan's mouth gapes open. As if to respond he pushes the globe of energy into his own chest. Valan heals himself for more that he really needed. (10)

Not the time, we're walking at this point. Do me a favor and shoot droggle steed. Valan looks up and down at Quozen Didn't you fire something off at them?

Valan raises his voice If anyone can dispell that steed now would be the time! And with that Valan will start casting anouther CL spell to be held and cast on Quozen should it be about to fizzle.
 


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