drnuncheon
Explorer
mmadsen said:Many class Special Abilities would make excellent Feats: Fast Movement; Inspire Courage, Fascinate, Inspire Competence, Suggestion, Inspire Greatness; Nature Sense, Animal Companion, Woodland Stride, Trackless Step; Divine Grace, Divine Health, Aura of Courage; Skill Mastery.
I'd hate to see too many class abilities become feats - it waters down the classes and makes it a whole lot less cool to be a Druid or a Bard or a Rogue. (That's the problem a lot of people have with the entire ELH being based on feats, too...)
Anyway, the reason that most of the feats are combat-oriented is simple: the combat rules are the most detailed set of rules in the game. (That's true of almost every RPG, though - the only one I know of where social interaction is given the same level of detail is Pelgrane's Dying Earth game.) Everything else is pretty much handled with a simple die roll, and there's only so many ways you can affect a simple die roll.
That said, the aforementioned Dying Earth may well have some inspiration. It allows characters to have certain 'styles' for their Persuade and Rebuff skills, which might be translatable into Feats and/or "social maneuvers". I haven't come up with anything I'm happy with yet, though.
J