Non-Core Class Survivor: Round 4

Which class do you want to vote off the list?

  • Ardent (Complete Psionics)

    Votes: 17 8.6%
  • Archivist (Heroes of Horror)

    Votes: 3 1.5%
  • Artificer (Eberron Campaign Setting)

    Votes: 8 4.1%
  • Beguiler (Player's Handbook II)

    Votes: 1 0.5%
  • Binder (Tome of Magic)

    Votes: 2 1.0%
  • Dragon Shaman (Player's Handbook II)

    Votes: 25 12.7%
  • Dread Necromancer (Heroes of Horror)

    Votes: 6 3.0%
  • Duskblade (Player's Handbook II)

    Votes: 2 1.0%
  • Favored Soul (Complete Divine)

    Votes: 8 4.1%
  • Hexblade (Complete Warrior)

    Votes: 20 10.2%
  • Incarnate (Magic of Incarnum)

    Votes: 17 8.6%
  • Knight (Player's Handbook II)

    Votes: 8 4.1%
  • Lurk (Complete Psionics)

    Votes: 7 3.6%
  • Ninja (Complete Adventurer)

    Votes: 11 5.6%
  • Psion (Expanded Psionics Handbook)

    Votes: 6 3.0%
  • Psychic Warrior (Expanded Psionics Handbook)

    Votes: 5 2.5%
  • Scout (Complete Adventurer)

    Votes: 3 1.5%
  • Shadowcaster (Tome of Magic)

    Votes: 4 2.0%
  • Shugenja (Complete Divine)

    Votes: 14 7.1%
  • Soulknife (Expanded Psionics Handbook)

    Votes: 7 3.6%
  • Spirit Shaman (Complete Divine)

    Votes: 8 4.1%
  • Totemist (Magic of Incarnum)

    Votes: 5 2.5%
  • Warlock (Complete Arcane)

    Votes: 3 1.5%
  • Warmage (Complete Arcane)

    Votes: 7 3.6%

  • Poll closed .
(Psi)SeveredHead said:
And then there's the silly CoC. You can't flank or attack a flat-footed opponent. Where's the rule saying you can't have an Int above 9?
I see it as just a way of translating the vague idea of "honorable behavior" into mechanics. I'm fine with that as many people expect honorable behavior from knights, even if historical knights were not paragons of honor. I believe the knight's other mechanical advantages do compensate for this mechanical disadvantage, and the net result is a fairly well-balanced class. The knight would appeal to players who want a character that does not need to take advantage of an opponent's distraction or lack of preparation to beat him.
 

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QuaziquestGM said:
Incarnate.

anyclass that requires a complete overhaul of the cosmology of the champaign world, an additonal magic system, and requires the additon of new races to make the best of it.....

Dude. The whole Incarnum book is for people who want to add a completely new kind of magic to their campaign. That isn't a weakness of the class, it is a STRENGTH (for those who want to use it). Judge the class based on its merits, not because you find it an inconvenience to add in seemlessly into your vanilla fantasy world.

I apologize for sounding hostile, but this is not a justifiable reason to dislike a class. The Incarnum classes are classes designed to work with Magic of Incarnum, just like the Tome of Magic classes are designred to work with new magic systems. That is the whole point! If there isn't a new system, then there isn't a need for the class.
 

FireLance said:
I see it as just a way of translating the vague idea of "honorable behavior" into mechanics. I'm fine with that as many people expect honorable behavior from knights, even if historical knights were not paragons of honor. I believe the knight's other mechanical advantages do compensate for this mechanical disadvantage, and the net result is a fairly well-balanced class. The knight would appeal to players who want a character that does not need to take advantage of an opponent's distraction or lack of preparation to beat him.

One good fix for the challenge if you don't like it is to make it work only on creatures of lawful alignment.
 

However, while I am not terribly familiar with Incarnum, I would point out that it requires no retconning of most campaigns to add a Binder, Truenamer or Shadowcaster. Even though the magic system is new, it does not really affect any other spell caster system and is more or less entirely self contained. Disliking something because it would require me to base my entire campaign around it could easily be justified IMO.
 

Hussar said:
However, while I am not terribly familiar with Incarnum, I would point out that it requires no retconning of most campaigns to add a Binder, Truenamer or Shadowcaster.
Yeah, but there isnt really a need to retcon an entire campaign to fit Incarnum either. I'm not to fond of a lot of it (Except for my list for Totemists), but it's not THAT difficult to fit it in.
 





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