Eternalknight
First Post
A conversion of the original Dragonlance modules would probably make a good, long campaign.
Quickleaf said:I've always though it would be interesting if an adventure, instead of covering levels 1-20 focused on high levels, like 12-25. Essentially, something that takes high-level characters into epic level play.
wolf70 said:I think the Vault of Larin Karr is not so much of a dungeon crawl.
DM
Buzzardo said:Shameless plug alert...
A co-author and I just finished writing (over 4 years in development) this very thing. It is called "The Cult of Yex Campaign" and it will be published by Troll Lord Games. There are NO massive dungeons in it, though there are two or three fair sized dungeons, and about a dozen smaller dungeons. Dungeon locations include (inside a massive tree, a morphic castle where rooms shift randomly, 2 underwater dungeons, numerous demi-planes, an iceberg dungeon, a mausoleum on a disembodied graveyard on the astral plane, a stalagmite palace on the abyss, and a few surprises).
Our focus was exactly as you describe. A full campaign that has a very strong story arc, but wasn't essentially dungeon heavy. The campaign has 8 full sized modules (each is part of the campaign story, but designed to also be played as a complete stand alone) and takes a party from 1st to 20th level.
Module 1- Bystle Vale- about 70% wilderness, 20% dungeon and 10% demi-plane.
Module 2- Castle Taglyon- 10% wilderness, 20% city, 40% dungeon and 20% extra-planar.
Module 3- Astral Graveyard- 10% town, 90% astral (town, locale, and dungeon)
Module 4- Redoubt's Abeyance- 10% wilderness, 40% city, 20% seafaring, 30% dungeon.
Module 5- Blood Magic Bayou- 50% wilderness, 20% city, 30% extraplanar
Module 6- Infinite Helix- 10% town, 30% dungeon, 20% astral, 40% demi-plane
Module 7- Adirak's Heir- 20% city, 40% wilderness, 10% seafaring, 30% dungeon
Module 8- Demon's Bluff- 100% Abyss (30% wilderness, 30% dungeon, 20% politics, 20% war)
There is a great mix of role-playing, puzzle solving, combat, politics, and mysteries to solve. Our focus a campiagn with a truly epic story. Playtesters have loved it.
Cartography and art is underway right now. Part 1 should be out within weeks.
If you have questions, post 'em here.
Maliki said:I assume this will be a 3.5 module, but is a C&C version possible?
Corsair said:Suggestions?
Eternalknight said:A conversion of the original Dragonlance modules would probably make a good, long campaign.
A GenCOn possibility? (hope, hope, hope)Buzzardo said:It is 3.5. We are currently in preliminary discussions with the Troll Lords about the possiblilty of re-releasing it for C&C after it is released for 3.5
Eternalknight said:A conversion of the original Dragonlance modules would probably make a good, long campaign.