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My serious answer would be Dungeon World.
It plays very like D&D, to the point where you can literally run existing D&D adventures with, but it has a totally different system.
I mean, if you don't think the original rules were extremely clunky, you aren't the right person to answer this question, I agree. I loved ED's setting and ideas so much but those dice mechanics really didn't work for me or my group.
Huh, with the monster single save I thought it was more of a Swords & Wizardry OD&D base type thing than a B/X variant. The stat bonuses only going to +2 instead of the standard +3 for an 18 in B/X also fed into that as well as all classes having d6 based HD. The monsters do have B/X type morale though.Worlds Without Number (Kevin Crawford): If B/X, Traveller, and True 20 raised a baby together, creating a mix of OSR and modern sensibilities. Has tools and advice for running sandbox games. The implied and default setting is Dying Earth.
I take the creator's word for it here, but it's not enough for me to quibble over. 1e D&D or B/X? As the Germans say, "Das ist mir Wurst."Huh, with the monster single save I thought it was more of a Swords & Wizardry OD&D base type thing than a B/X variant. The stat bonuses only going to +2 instead of the standard +3 for an 18 in B/X also fed into that as well as all classes having d6 based HD. The monsters do have B/X type morale though.
D6 was released under the OGL.The old D6 system is open source now iirc.
D6 fantasy I own hardcover the pdfs have been free before.
D6 was released under the OGL.
Yeah, it would be tough to argue additive dice pools are copyrightable. Now, if you used exactly the same attributes and skill break downs as another game, maybe? But then I am not sure where the line is (and I don't gather that anyone else can be sure either).I thought they did there own version?
Anyway I'm sure you could do a non OGL D6 game if you really wanted to.
Yeah, it would be tough to argue additive dice pools are copyrightable. Now, if you used exactly the same attributes and skill break downs as another game, maybe? But then I am not sure where the line is (and I don't gather that anyone else can be sure either).
what is the difference between Dragon Age and Fantasy Age, sounds like they both work for generic fantasy?The AGE system has been mentioned more than once but really encompasses a lot of properties you can play in:
- Generic Fantasy AGE (which is getting a new, updated core rules manual), can be played in Freeport, Blue Rose, Lost Citadel, and Titansgrave.
- Dragon AGE (the progenitor of the entire AGE system) I ran a Dragon AGE campaign for years and it was a blast. There was even a Midgard bestiary produced by Kobold Press at one point. Ran a converted N1 Against the Cult of the Reptile God in this system, it was awesome.
Dragon Age is based off the video game including setting and lore.what is the difference between Dragon Age and Fantasy Age, sounds like they both work for generic fantasy?
seem to be similar enough, minus the Dragon Age game worldFantasy Age uses the same rules system but is generic fantasy not set in the video game. I could not say how much races and magic and monsters and class type stuff varies.
In the first few years of this century, releasing your game under the OGL was a good will gesture as well as a way to generate a self-perpetuating cottage industry out of your fan base. It was a win-win for everyone as long as you didn't plan to replace your old OGL game with a deliberately non-OGL version a few years down the road.OK, here's the question. Why is Fate OGL?
OK thank you.no, as it is under the OGL