Henry
Autoexreginated
Ever have a group of friends design the combat SSD for the Battlestar Galactica using the Star Fleet Battles Rules?
Mine did.
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For my own transgressions, many of my dungeons ripped off direct pieces from other modules, and stuck them together on one meandering map. The most crazy, however, came from a Spelljammer "Evil World". It was a pretty nasty world where all good and neutral gods had been exiled, and the powers of evil, through a Powerful Lich and his Undead and Demonic and Abomination armies, had destroyed all of civilization, save for the last bastion of humanity, guarding a pool which had instant healing properties. The pool was the only reason the place survived. The PC's by themselves took on numerous threats, helped the last humans and demi-humans re-contact their old gods, and went on a secret mission to destroy the lich.
Had I played it cunningly, they would not have survived. Instead, they triumphed. Despite the craptastitudinous plot, the surreal challenges they faced, and the railroading (they crash-landed on the planet after a wizard destroyed their helm, and there was no way to leave other than to steal the lich's secret spelljammer helm) ---
that was some of the most fun I ever had playing D&D. The players in it still talk about elements of it to this day.
Mine did.

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For my own transgressions, many of my dungeons ripped off direct pieces from other modules, and stuck them together on one meandering map. The most crazy, however, came from a Spelljammer "Evil World". It was a pretty nasty world where all good and neutral gods had been exiled, and the powers of evil, through a Powerful Lich and his Undead and Demonic and Abomination armies, had destroyed all of civilization, save for the last bastion of humanity, guarding a pool which had instant healing properties. The pool was the only reason the place survived. The PC's by themselves took on numerous threats, helped the last humans and demi-humans re-contact their old gods, and went on a secret mission to destroy the lich.
Had I played it cunningly, they would not have survived. Instead, they triumphed. Despite the craptastitudinous plot, the surreal challenges they faced, and the railroading (they crash-landed on the planet after a wizard destroyed their helm, and there was no way to leave other than to steal the lich's secret spelljammer helm) ---
that was some of the most fun I ever had playing D&D. The players in it still talk about elements of it to this day.