Campbell
Relaxed Intensity
That might be, but it still seems to imply that "in the fiction" is the only relevant point here, rather than accepting that how you arrive at it mattering (or in some cases, judging the fiction produced from it as being different, that I think in at least some cases is legitimate too).
I mean, honestly, when discussing it as a preference, or even as a quality judgement, the proper response to "in the fiction these things aren't different" would seem to me to be "So what?"
It matters because it gives other people the wrong impression about how this stuff actually works and hinders the ability to effectively communicate what is going on in our actual games. You do not have to care about that at all, but to expect others to view your input as valuable after you have just attempted to make a mockery of their play is not exactly going to work out very well for you.
The preferences are not wrong. The material misrepresentation is. This is a classic example of what many of us have been talking about. That much of this thread has basically boiled down to requiring us to justify our place within this hobby as something worthy of respect while even mild statements of preference (I don't like to play in games where there is fudging or I find collaborative world building improves my play experience) get treated as invectives towards other peoples play even when we explicitly personalize it to us only.
@Thomas Shey I find this exchange enormously frustrating because I have spent the last several pages trying to show as much empathy as possible for you and others, but when given the chance you do not seem to have the willingness to show even an iota of empathy for people like me that feel like you are misrepresenting their play experience. If you do not actually care about where we are coming from let me know and I can cease to interact with you.
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