D&D (2024) Not a fan of the new Eldritch Knight

OK looking at things more.

Lack of spell slots still an issue until high level.

Int EK.

Origin Guide
17 wisdom
14 14 dex
14 con

Other stats whatever. Take shillagh, Guidance maybe faerie fire or absorb elements.

Level 4 Fey or shadow touch. 18 wisdom. Hex or hunters quarry.


This gives up the option for a ranger splash Level 6-7 only one level.

Then beeline fighter 11.

Alternatively 17 charisma and bladelock. EK spells just don't key off intelligence (jump, shield etc).
 

log in or register to remove this ad

Overall I am pretty happy with the 2024 subclasses, but EK is an exception to this. I hate it.

Eldritch Knight was my favorite fighter subclass by far and it was the fighter I played the most with 2014 rules. Usually I dumped Intelligence, maxed Charisma and multiclassed with a Bard, Sorcerer or Warlock, usually with a 1-4 level dip in one of those.

When played that way in 2014 the class was awesome, Warmagic was not as effective as the Bladesinger extra attack but it was pretty darn fun. On the new EK, Warmagic gets a slight improvement and then a big nerf. It works with the attack action, not requiring an extra action, but it also only works with your Wizard spells. This means Eldritch Blast is not even usable with it and it means if you want to use it in combat you really need to have a good Intelligence, when most fighters dump intelligence.

I have been trying to put together a good EK build and I can't figure one that is going to work for me. I am having trouble figuring why I would ever play an Eldritch Knight when a Valor Bard is available.
Thanks for an interesting thread, ECM03.

My draft shillelagh EK build has one similarity to your 2014 concept, it involves getting extra spells from feats. While an EK is more on the fighter end of the gish spectrum, I like the idea of more spell options for my EK.

For myself, I like the new EK, and I've been spending more time considering 2024 EK builds than any other class. Elsewhere, some have argued that a shillelagh EK may be overpowered (such as in the YouTube comments under D4's "The Eldritch Knight: D&D Ep #193". and Treantmonk's "Eldritch Knight Build Guide"). One person said it could end up with the highest damage and the highest AC. In my opinion, they may have a point, but even if it is nerfed in the future, I think it is fun.

== Int based EK build ==

Int 15+2 Str 8 Con 14+1 Wis 12 Dex 14 Char 8

Weapon: arcane focus staff, built strong enough to be used as a weapon (hoping to eventually get a usable magic staff that can be used as a focus)
Armor: scale->breast plate->half plate

A human with a sage background.
Origin feats:
magic initiate wizard (mind sliver, blade ward, find familiar)
magic initiate druid (shillelagh, guidance, healing word)
EK class spells: booming blade or true strike, witch bolt, shield, ...

Lev 1-4: 2 weapon fighting. Bonus cast shillelagh, hit (1d8+3), scimitar(nick) (1d6+2).
Lev 4: War caster (int->18) Use true strike for opportunity attacks (or booming blade)
Lev 5: Extra attack. Shillelagh=d10
(If table allows casting of shillelagh with shield equipped, then change fighting style to duelling and equip shield)
Lev 6: Fey touched, misty+hex int->19 (for longer fights, cast hex)
Lev 7: replace one attack with true strike (or booming blade).
Lev 8: Shadow Touched (int->20) invis wrathful smite
Lev 11: extra extra attack. Shillelagh=d12

Spells from magic initiate druid with material components may not be able to use an arcane focus staff, but wizard and warlock spells should be able to.

Weaknesses: not great at range. Wisdom and dex saves rely on indomitable
Strengths: reasonable damage and defence. A few extra spells and lots of cantrips.
At level 10, can use Eldricht Strike to force save at disadvantage against low level control spells against a high spell DC.
If improving defence is a priority then can cast blade ward instead of an attack.

Lots of other ways to build:
Maybe polearm master at lev 4 for extra damage
Maybe go for Str 14 and raise to 15 with a feat for plate armour. It means one more AC, but worse dex saving throws, worse ranged, initiative and no option of a stealth build.
Maybe resilient wisdom.
...
 
Last edited:

OK looking at things more.

Lack of spell slots still an issue until high level.

Int EK.

Origin Guide
17 wisdom
14 14 dex
14 con

Other stats whatever. Take shillagh, Guidance maybe faerie fire or absorb elements.

Level 4 Fey or shadow touch. 18 wisdom. Hex or hunters quarry.

If you will be playing past level 10 you really want Shadow Touched and Wrathful Smite because of the interplay with Eldritch Strike. Hex on Fey Touched is good to and because of the extra feat at 6th level you can afford them both without falling behind.
 

Thanks for an interesting thread, ECM03.

My draft shillelagh EK build has one similarity to your 2014 concept, it involves getting extra spells from feats. While an EK is more on the fighter end of the gish spectrum, I like the idea of more spell options for my EK.

For myself, I like the new EK, and I've been spending more time considering 2024 EK builds than any other class. Elsewhere, some have argued that a shillelagh EK may be overpowered (such as in the YouTube comments under D4's "The Eldritch Knight: D&D Ep #193". and Treantmonk's "Eldritch Knight Build Guide"). One person said it could end up with the highest damage and the highest AC. In my opinion, they may have a point, but even if it is nerfed in the future, I think it is fun.

== Int based EK build ==

Int 15+2 Str 8 Con 14+1 Wis 12 Dex 14 Char 8

Weapon: arcane focus staff, build strong enough to be used as a weapon (hoping to eventually get a usable magic staff that can be used as a focus)
Armor: scale->breast plate->half plate

A human with a sage background.
Origin feats:
magic initiate wizard (mind sliver, blade ward, find familiar)
magic initiate druid (shillelagh, guidance, healing word)
EK class spells: blade ward or booming blade, true strike, witch bolt, shield, ...

Lev 1-4: 2 weapon fighting. Bonus cast shillelagh, hit (1d8+3), scimitar(nick) (1d6+2).
Lev 4: War caster (int->18) Use true strike for opportunity attacks (or booming blade)
Lev 5: Extra attack. Shillelagh=d10
(If table allows casting of shillelagh with shield equipped, then change to fighting style to duelling and equip shield)
Lev 6: Fey touched, misty+hex int->19 (for longer fights, cast hex)
Lev 7: replace one attack with true strike (or booming blade).
Lev 8: Shadow Touched (int->20) invis wrathful smite
Lev 11: extra extra attack. Shillelagh=d12

Spells from magic initiate druid with material components may not be able to use an arcane focus staff, but wizard and warlock spells should be able to.

Weaknesses: not great at range. Wisdom and dex saves rely on indomitable
Strengths: reasonable damage and defence. A few extra spells and lots of cantrips.
At level 10, can use Eldricht Strike to force save at disadvantage against low level control spells against a high spell DC.
If improving defence is a priority then can cast blade ward instead of an attack.

Lots of other ways to build:
Maybe polearm master at lev 4 for extra damage
Maybe go for Str 14 and raise to 15 with a feat for plate armour. It means one more AC, but worse dex saving throws, initiative and no option of a stealth build.
Maybe resilient wisdom.
...

This does sound really fun.

I just don't like being tied to one specific weapon, but if you are ok with that then this is fine and otherwise this sounds really fun. You are actually still pretty good at range at most levels because of Truestrike. Pick up a Longbow and you get 1d6 Cantrip damage on it. That makes up a lot of ground for the low dex on the next attack(s), when you consider Hex you are probably ahead of a straight fighter bowman.
 

If you will be playing past level 10 you really want Shadow Touched and Wrathful Smite because of the interplay with Eldritch Strike. Hex on Fey Touched is good to and because of the extra feat at 6th level you can afford them both without falling behind.

I'm not convinced on wrathful smite. You lack apell slots so long duration stuff is more appealing vs 1d6--3d6 danage.

On Fae Wanderer it's a bit different.
 

Thanks for an interesting thread, ECM03.

My draft shillelagh EK build has one similarity to your 2014 concept, it involves getting extra spells from feats. While an EK is more on the fighter end of the gish spectrum, I like the idea of more spell options for my EK.

For myself, I like the new EK, and I've been spending more time considering 2024 EK builds than any other class. Elsewhere, some have argued that a shillelagh EK may be overpowered (such as in the YouTube comments under D4's "The Eldritch Knight: D&D Ep #193". and Treantmonk's "Eldritch Knight Build Guide"). One person said it could end up with the highest damage and the highest AC. In my opinion, they may have a point, but even if it is nerfed in the future, I think it is fun.

== Int based EK build ==

Int 15+2 Str 8 Con 14+1 Wis 12 Dex 14 Char 8

Weapon: arcane focus staff, build strong enough to be used as a weapon (hoping to eventually get a usable magic staff that can be used as a focus)
Armor: scale->breast plate->half plate

A human with a sage background.
Origin feats:
magic initiate wizard (mind sliver, blade ward, find familiar)
magic initiate druid (shillelagh, guidance, healing word)
EK class spells: blade ward or booming blade, true strike, witch bolt, shield, ...

Lev 1-4: 2 weapon fighting. Bonus cast shillelagh, hit (1d8+3), scimitar(nick) (1d6+2).
Lev 4: War caster (int->18) Use true strike for opportunity attacks (or booming blade)
Lev 5: Extra attack. Shillelagh=d10
(If table allows casting of shillelagh with shield equipped, then change to fighting style to duelling and equip shield)
Lev 6: Fey touched, misty+hex int->19 (for longer fights, cast hex)
Lev 7: replace one attack with true strike (or booming blade).
Lev 8: Shadow Touched (int->20) invis wrathful smite
Lev 11: extra extra attack. Shillelagh=d12

Spells from magic initiate druid with material components may not be able to use an arcane focus staff, but wizard and warlock spells should be able to.

Weaknesses: not great at range. Wisdom and dex saves rely on indomitable
Strengths: reasonable damage and defence. A few extra spells and lots of cantrips.
At level 10, can use Eldricht Strike to force save at disadvantage against low level control spells against a high spell DC.
If improving defence is a priority then can cast blade ward instead of an attack.

Lots of other ways to build:
Maybe polearm master at lev 4 for extra damage
Maybe go for Str 14 and raise to 15 with a feat for plate armour. It means one more AC, but worse dex saving throws, initiative and no option of a stealth build.
Maybe resilient wisdom.
...

You've thought about it more. I'm looking at faerie fire or absorb elements.

Also watched d4s EK shillelagh build video. Think I want hex at 4th though ymmv.
 

Truth is they should have put flame blade and boom blade in the new phb. Those cantrips have been around long enough. Now I'm fine with using old 5e, but I'm the dm. Some people are not using those books anymore.
 


Overall I am pretty happy with the 2024 subclasses, but EK is an exception to this. I hate it.

Eldritch Knight was my favorite fighter subclass by far and it was the fighter I played the most with 2014 rules. Usually I dumped Intelligence, maxed Charisma and multiclassed with a Bard, Sorcerer or Warlock, usually with a 1-4 level dip in one of those.

When played that way in 2014 the class was awesome, Warmagic was not as effective as the Bladesinger extra attack but it was pretty darn fun. On the new EK, Warmagic gets a slight improvement and then a big nerf. It works with the attack action, not requiring an extra action, but it also only works with your Wizard spells. This means Eldritch Blast is not even usable with it and it means if you want to use it in combat you really need to have a good Intelligence, when most fighters dump intelligence.

I have been trying to put together a good EK build and I can't figure one that is going to work for me. I am having trouble figuring why I would ever play an Eldritch Knight when a Valor Bard is available.
In the past I've chosen EK when I wanted to play a defensive fighter (plate + defense fighting style + shield).

How were you getting eldritch blast previously? Magic Initiate or Spell Sniper? Perhaps an answer to your question lies in considering what feats one would take instead? For an offensive fighter an INT-based EK seems feasible (along the lines others have explained up thread) notwithstanding that folk almost always under-value defensive choices when theory-crafting.
 
Last edited:

In the past I've chosen EK when I wanted to play a defensive fighter (plate + defense fighting style + shield).

How were you getting eldritch blast previously? Magic Initiate or Spell Sniper? Perhaps an answer to your question lies in considering what feats one would take instead? For an offensive fighter an INT-based EK seems feasible (along the lines others have explained up thread) notwithstanding that folk almost always under-value defensive choices when theory-crafting.
I believe they where dipping into warlock and using action surge to fire off eldritch barrages.
 

Remove ads

Top