TaranTheWanderer
Legend
I've been working on an EK for a heist game. We're doing a weekend of D&D among high school friends where we play for 18 hours a day for an entire weekend. Our characters are starting at 4th and I don't foresee us going much past 6th but, in any case, I get to test out the class.
As much as I tried to go with an INT based EK, we don't have a face and I didn't want to dump dex so, in the end, my Int just kept getting lower and lower. Not wanting to dump anything, I had all 'dump stats' (STR, INT, WIS) at 10. DEX, CON at 14(after stat boosts) and Cha at 18. I was influenced by @ECMO3 saying they didn't want to be forced into one weapon type so, eventually, dex went down and INT went Waaay down. str went up. This is what I ended up with:
base stats:
S 13(14); D 12; C14; I 8; W10; C 15(18)
Human: magic initiate, (charisma druid) - Shillelagh, Starry Wisp(ranged cantrip - this looks pretty good instead of True Strike), Healing word (I really waffled on a combat spell but ice knife is kind of crap and thunderwave is too loud in most situations but in a non-heist game, Thunderwave is probably the way to go)
Origin: Noble (+2 cha, +1 STR) stealth, skilled feat for more sneaky stuff
Lvl 4 Fae-touched +1 CHA, Misty step, Hex
EK spells: find familiar, and the usual stuff like shield etc...booming blade(I guess this makes lots of noise too so I dunno but GFB is kind of not good until 5th)
You could dump Wis too to push S to 15 and, take polarm master at 6th to boost to 16 Str. Or push Dex to 14. But was unwilling to push WIS that low.
Tactics: not sure yet. I took dueling with a staff(topple) and shield to be tanky. Could go heavy club and great weapon fighting and take booming blade and push to push enemies back and force them to move. Or two weapon fighting with Dagger (nick). Hopefully I'll get a chance to try all three.
Thoughts? comments?
Edit: with the new rules, it's pretty easy to make an INT maxed PC and start with 18 int. It just doesn't synergize well with skills or any other part of the game. Unless you are going as a sage with maxed arcana, History, religion - like, the typical smarty-pants But then you have to dump wisdom or charisma.
As much as I tried to go with an INT based EK, we don't have a face and I didn't want to dump dex so, in the end, my Int just kept getting lower and lower. Not wanting to dump anything, I had all 'dump stats' (STR, INT, WIS) at 10. DEX, CON at 14(after stat boosts) and Cha at 18. I was influenced by @ECMO3 saying they didn't want to be forced into one weapon type so, eventually, dex went down and INT went Waaay down. str went up. This is what I ended up with:
base stats:
S 13(14); D 12; C14; I 8; W10; C 15(18)
Human: magic initiate, (charisma druid) - Shillelagh, Starry Wisp(ranged cantrip - this looks pretty good instead of True Strike), Healing word (I really waffled on a combat spell but ice knife is kind of crap and thunderwave is too loud in most situations but in a non-heist game, Thunderwave is probably the way to go)
Origin: Noble (+2 cha, +1 STR) stealth, skilled feat for more sneaky stuff
Lvl 4 Fae-touched +1 CHA, Misty step, Hex
EK spells: find familiar, and the usual stuff like shield etc...booming blade(I guess this makes lots of noise too so I dunno but GFB is kind of not good until 5th)
You could dump Wis too to push S to 15 and, take polarm master at 6th to boost to 16 Str. Or push Dex to 14. But was unwilling to push WIS that low.
Tactics: not sure yet. I took dueling with a staff(topple) and shield to be tanky. Could go heavy club and great weapon fighting and take booming blade and push to push enemies back and force them to move. Or two weapon fighting with Dagger (nick). Hopefully I'll get a chance to try all three.
Thoughts? comments?
Edit: with the new rules, it's pretty easy to make an INT maxed PC and start with 18 int. It just doesn't synergize well with skills or any other part of the game. Unless you are going as a sage with maxed arcana, History, religion - like, the typical smarty-pants But then you have to dump wisdom or charisma.
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