D&D 5E (2024) Not a fan of the new Eldritch Knight

Its tge lvl 2 and 10abilities. Free twinned hold person, hold monster etc.

Its really good just takes a while to get there.
Not really top 5, no. Any Wizard can upcast spells, so twinning Enchantment spells is only impactful at lower levels and you only get it at level 10. And having to stand next to a creature to maintain a charm effect against which many creatures are immune isn't much either. And to maintain it, you need an action, so you're not doing anything else. And Instinctive Charm is really, really bad while Alter Memories is very situational and niche. It's still a Wizard though, so maybe low A-tier, high B-tier, but nowhere near S-tier.
New enchanted no idea.
There was a UA playtest a while back. Fortunately, WotC realized the issues with the Enchantment subclass and swapped Instinctive Charm and Split Enchantment, so now at least it's viable in tier 2.
If you MC I assume you're using medium armor, high casting stat 14 dex and con.

Dex based also works swap true strike for booming blade or GFB. If unavailable and hard ass DM maybe look elsewhere eg Paladin or MC warlock charisma based.
Not really anything I would recommend. For damage, go GWM with Strength and Booming Blade. The numbers don't lie. If you want to multiclass and want higher level spells, take Wizard levels after Fighter 7. Paladin works too, though, as an alternative.
 
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Not really top 5, no. Any Wizard can upcast spells, so twinning Enchantment spells is only impactful at lower levels and you only get it at level 10. And having to stand next to a creature to maintain a charm effect against which many creatures are immune isn't much either. And to maintain it, you need an action, so you're not doing anything else. And Instinctive Charm is really, really bad while Alter Memories is very situational and niche. It's still a Wizard though, so maybe low A-tier, high B-tier, but nowhere near S-tier.

There was a UA playtest a while back. Fortunately, WotC realized the issues with the Enchantment subclass and swapped Instinctive Charm and Split Enchantment, so now at least it's viable in tier 2.

Not really anything I would recommend. For damage, go GWM with Strength and Booming Blade. The numbers don't lie. If you want to multiclass and want higher level spells, take Wizard levels after Fighter 7. Paladin works too, though, as an alternative.

Have you seen twin hold monster in action? Youre familiar a lot of creatures have meh wisdom saves? Ive had PCs land it with +8 on saves with advantage.

Its really good. Paralysed=free crits and advantage to hit.

People seem allergic to danage. You have hit dice use them. Multiple targets heals enter the game at lvl 3+.
 

Have you seen twin hold monster in action? Youre familiar a lot of creatures have meh wisdom saves? Ive had PCs land it with +8 on saves with advantage.

Its really good. Paralysed=free crits and advantage to hit.
Yes, any Wizard can do it with a level 6 spell slot. The only difference for the Enchanter is that they can do it with a level 5 spell slot. So, Enchanters can do it at level 10 and all other Wizards can do it at level 11. Not exactly a huge difference for a class feature, especially not when compared to what other subclasses get like Song of Defense or Arcane Abeyance.
People seem allergic to danage. You have hit dice use them. Multiple targets heals enter the game at lvl 3+.
Yes, during a short rest or with the Durable feat. And also yes, Mass Healing Word is a level 3 spell, available at level 5. If you have somebody who can cast it, who's not busy casting something else, and if 2d4+4 does the trick.
 
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Yes, any Wizard can do it with a level 6 spell slot. The only difference for the Enchanter is that they do it with a level 5 spell slot. So, Enchanters can do it at level 10 and all other Wizards do it at level 11. Not exactly a huge difference for a class feature, especially not when compared to what other subclasses get.

Yes, during a short rest or with the Durable feat. And also yes, Mass Healing Word is a level 3 spell, available at level 5. If you have somebody who can cast it, who's not busy casting something else, and if 2d4+4 does the trick.

Conveniently overlooking the enchanted can do it once or twice and still have a lvl 6 slot. Free upgrades to hold person, two targets to dominate, two ottos irrestible dance.....
 

Conveniently overlooking the enchanted can do it once or twice and still have a lvl 6 slot. Free upgrades to hold person, two targets to dominate, two ottos irrestible dance.....
Not overlooked. Just unimpressed when compared to a Chronurgy Wizard who can enter combat with two summoned Dragons at level 10 and higher initiative to potentially go first and kill targets before they can do anything. And, at the same time, they can do a very similar thing as the Enchanter with their level 6 feature.
 
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Not overlooked. Just unimpressed when compared to a Chronurgy Wizard who can enter combat with two summoned Dragons at level 10 and higher initiative to potentially go first and kill targets before they can do anything. And, at the same time, they can do a very similar thing as the Enchanter with their level 6 feature.
Somewhat obscure OP wizard from a splatbook sure. Assuming its allowed.
 



Somewhat obscure OP wizard from a splatbook sure. Assuming its allowed.
It's from Explorer's Guide to Wildemount which is an official publication by WotC with Matt Mercer as the lead writer. It's what you play when you want to go with Wizard and optimization/power is important to you. But sure, every DM can ban whatever they like if they're a "hardass" as you call it.

Mixing two OP optional campaign specific things you deserve what you get.
There's nothing campaign specific about Circle Casting or the Chronurgy Wizard. The only campaign specific features we discussed here are Dragonmarks because they state "Eberron Campaign" as a prerequisite. Otherwise, everything is always optional.

There are plenty of interactions you can exploit. For example, cast Suggestion on a Dragon, cast Nystul's Magic Aura on the Dragon, and then cast Planar Binding on the Dragon. Or use Magic Jar to become a Duergar Despot to avoid Exhaustion when using Convergent Future. The oldfashioned Wish-Simulacrum-loop resulting in resistances against all damage types for the entire party. Infinite Magen as a Necromancer Wizard as long as you find enough quicksilver. The list goes on. If you want to break the game and if you're into powergaming, there's always a way. And as long as it's discussed with the DM beforehand - as everything should - it's all cool.
 
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It's from Explorer's Guide to Wildemount which is an official publication by WotC with Matt Mercer as the lead writer. It's what you play when you want to go with Wizard and optimization/power is important to you. But sure, every DM can ban whatever they like if they're a "hardass" as you call it.


There's nothing campaign specific about Circle Casting or the Chronurgy Wizard. The only campaign specific features we discussed here are Dragonmarks because they state "Eberron Campaign" as a prerequisite. Otherwise, everything is always optional.

There are plenty of interactions you can exploit. For example, cast Suggestion on a Dragon, cast Nystul's Magic Aura on the Dragon, and then cast Planar Binding on the Dragon. Or use Magic Jar to become a Duergar Despot to avoid Exhaustion when using Convergent Future. The oldfashioned Wish-Simulacrum-loop resulting in resistances against all damage types for the entire party. Infinite Magen as a Necromancer Wizard as long as you find enough quicksilver. The list goes on. If you want to break the game and if you're into powergaming, there's always a way. And as long as it's discussed with the DM beforehand - as everything should - it's all cool.

It got published. I dont think to many peopke use it or are even aware it exists.

Hell I own it. An OP class doesnt make the enchanter bad.

Taking to long to get to level 20 is a bigger issue but thats not unique to enchanter.
 

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