It does talk about using Summon Dragon, but what you infer here regarding Telekinesis is on you. I didn't say what you assumed and that should be fairly obvious given that you had to add to change "used Telekinesis" to "used it to use Telekinesis". Why I said that becomes clear when you look at the last part "force a fail" which is referencing Convergent Future, the Chronurgy Wizard feature that forces a creature to fail a saving throw, but I already explained that in my previous post. And if you had seen the Chronurgy Wizard in action, as you claim, you had known about their level 14 feature and that it allows to force failed saves.
You did talk specifically about using Summon Dragon with a Fighter.
So I inferred what you said about Telekinesis incorrectly. If you meant Convergent Future you probably should have said it.
I will say using that to "burn through" legendary resistance leaves you with 3 exhaustions and severely degrades you for the next 3 days unless you have a caster with Greater Restoration and diamond dust around.... 4 if you are including it on the save against Telekinesis. A PC with 4 levels of exhaustion is generally in a much worse hurt locker than a Boss being held aloft with Telekinesis.
I did not use the word resistance. I said that these conditions are the most often resisted - because a comparable adjective to immunity does not exist - and then went on in the next sentence to provide numbers concerning the immunities. It is quite strange that concerning the statement about Summon Dragon and Telekinesis, you were incapable to identify that those were talking about two separate features of the Chronurgy Wizard and took the paragraph as one unit and now you do the very opposite.
I did not ignore immunity, I talked about the concerns with immunity twice before you posted that I "ignored" things most often "resisted".
Saying I had other spells at my disposal is as a point of fact NOT ignoring it. It is acknowledging the shortfall and addressing how I would mitigate it or how it is not significant. You could have challenged my logic there, but instead you claimed I "ignored" it and that is factually incorrect.
You know, "sorry, I misunderstood" is a totally acceptable answer.
Goblin particularly applies to Enchanter because of how the Bonus action disengage works with Hypnotic Gaze. No other Wizard has an at will ability that synergizes in a similar fashion with the at will Goblin ability Nimble Escape.
Yes, that's what you said. And?
I said I was ranking levels 1-20 equally and Treatmonk didn't. You are comparing Apples and Oranges when you compare how I ranked the subclass and how Treantmonk ranked it. Treantmonk is comparing the power of the subclasses and weighting features higher at lower levels and very little or not at all above 10th level and he says that in the video. I am weighting each ability and each level equally.
You claim I am one of very few who think that Enchantment Wizard is the most powerful. Perhaps you are right, but you have no actual data to back that up. I will also note Enchantment Wizard had its two best features severely debuffed in the 2024 UA, while the only core Wizard, and only Wizard published so far that Treantmonk ranked higher than Enchantment is not debuffed. If the 2024 Enchanter is published as it was previewed in the UA, it will no longer be stronger than Chronogy, or several other Wizard subclasses for that matter. But IMO the one we have now is more powerful at more levels than any of the others if snyergized with race and feats.
You can not upcast the spells I mentioned, and in the 2024 rules you can not Twin any of them either. You can twin them in the 2014 rules but it uses a ton of Sorcery points so you can not do it nearly as much. Twinning a single 5th, 7th and 8th level spell burns all your sorcery points at 20th level, an Enchantment Wizard does this at will, over and over again using no resources.
Only Enchanters can Twin Silvery Barbs, Dissonant Whispers, Psychich Lance, Power Word Kill etc. And yes you twin Silvery Barbs all the time in play. Cast Hypnotic Pattern or Fear and 2+ bad guys save-twin the Silvery Barbs, cast twin dominate person and both save-twin Silvery Barbs, your ally upcasts Tasha's Hideous Laughter at level 5 and 2+ save-twin Silvery Barbs. Even if you fireball 20 enemies and 10 of them save, you still twin Silvery Barbs to try to get 2 more failures.