D&D 5E (2024) Not a fan of the new Eldritch Knight

Let me refer you back to the wording of the spell. It says "The suggestion must sound achievable". It does not say "The suggestion must be achievable." So, none of that is relevant in any way after it has been been shown that it generally can be done.
Oh, you're one of those guys who wants to twist wording to win D&D. They can do the impossible, so long as it SOUNDS achievable. :rolleyes:

I'm done here. Enjoy gaming the way you like it.
To clarify, the only reason why I am pushing back is because I don't tolerate anyone dictating to others what is right or wrong or default or normal in a game or anywhere else when it hurts no one.
Dude. I literally said, more than once now, that you should have fun playing your way. Nobody, especially me, was dictating to you how to play your game. I'm talking RAW here in this thread, not your changes to it.
 

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I did not use the word resistance. I said that these conditions are the most often resisted - because a comparable adjective to immunity does not exist - and then went on in the next sentence to provide numbers concerning the immunities. It is quite strange that concerning the statement about Summon Dragon and Telekinesis, you were incapable to identify that those were talking about two separate features of the Chronurgy Wizard and took the paragraph as one unit and now you do the very opposite.

You know, "sorry, I misunderstood" is a totally acceptable answer.
I'm going to side with @ECMO3 on this one. Resistance has meaning in 5e and you cannot use the word resisted in the way you did and expect people to think of immunity instead of resistance. He misunderstood because you used imprecise language that was virtually guaranteed to confuse people.

"Sorry, I can see how what I said was really confusing" is also a totally acceptable answer.
 

Oh, you're one of those guys who wants to twist wording to win D&D. They can do the impossible, so long as it SOUNDS achievable. :rolleyes:
Yes, because differentiating between something that "sounds achievable" and something that "is achievable", hence acknowledging that two different words have different meanings is "twisting wording".
I'm done here. Enjoy gaming the way you like it.
Finally!
Dude. I literally said, more than once now, that you should have fun playing your way. Nobody, especially me, was dictating to you how to play your game. I'm talking RAW here in this thread, not your changes to it.
Again, you're not talking RAW in this thread. You're talking your opinion about RAW and you try to dictate to others that your opinion about RAW is what everyone else has to regard as RAW as well. So, no, especially you try to dictate to others what the rules are. It's not your place! Sure, you can voice your opinion. You can voice your interpretation. But telling others that you held the definitive truth and that anyone who disagrees with you is "making changes to RAW" is exactly the problematic attitude I was talking about. And even in this last post, you couldn't agree to disagree and had to stress "I'm talking RAW" like you knew better what that is.
 
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I'm going to side with @ECMO3 on this one. Resistance has meaning in 5e and you cannot use the word resisted in the way you did and expect people to think of immunity instead of resistance. He misunderstood because you used imprecise language that was virtually guaranteed to confuse people.

"Sorry, I can see how what I said was really confusing" is also a totally acceptable answer.
I'm glad you let me know who you sided with. It really changed how I look at things.

But yes, if that had been the one and only issue, sure, yeah. But after the 7-attacks-situation and given the situation with Arcane Abeyance and Convergent Future, I can also see that he was conveniently easily confused or is easily confused in general. It creates a behavior pattern. And didn't he say
There is not an actual charm resistance that I know of, but Fey Lineage gives you advantage on Charms.
and
Poison resistance gives you advantage on saves against poison, that does not matter because there is no save in Selune's Viper.
, thus two things that he knew didn't apply to the topic at hand? And he was still confused?! If that is "really confusing", it explains quite a lot.
 
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I’m going to go out on a limb here and say that @ECMO3 is probably one of (if not the) most careful people when it comes to rules I know on the boards.

We may not agree on everything but he plays a lot of 5e. I mean a lot. And having watched a fair few hours of their gameplay he seems like a straight up dude. If he gives a position on the rules then I’m going to listen carefully.
 

It does talk about using Summon Dragon, but what you infer here regarding Telekinesis is on you. I didn't say what you assumed and that should be fairly obvious given that you had to add to change "used Telekinesis" to "used it to use Telekinesis". Why I said that becomes clear when you look at the last part "force a fail" which is referencing Convergent Future, the Chronurgy Wizard feature that forces a creature to fail a saving throw, but I already explained that in my previous post. And if you had seen the Chronurgy Wizard in action, as you claim, you had known about their level 14 feature and that it allows to force failed saves.

You did talk specifically about using Summon Dragon with a Fighter.

So I inferred what you said about Telekinesis incorrectly. If you meant Convergent Future you probably should have said it.

I will say using that to "burn through" legendary resistance leaves you with 3 exhaustions and severely degrades you for the next 3 days unless you have a caster with Greater Restoration and diamond dust around.... 4 if you are including it on the save against Telekinesis. A PC with 4 levels of exhaustion is generally in a much worse hurt locker than a Boss being held aloft with Telekinesis.


I did not use the word resistance. I said that these conditions are the most often resisted - because a comparable adjective to immunity does not exist - and then went on in the next sentence to provide numbers concerning the immunities. It is quite strange that concerning the statement about Summon Dragon and Telekinesis, you were incapable to identify that those were talking about two separate features of the Chronurgy Wizard and took the paragraph as one unit and now you do the very opposite.

I did not ignore immunity, I talked about the concerns with immunity twice before you posted that I "ignored" things most often "resisted".

Saying I had other spells at my disposal is as a point of fact NOT ignoring it. It is acknowledging the shortfall and addressing how I would mitigate it or how it is not significant. You could have challenged my logic there, but instead you claimed I "ignored" it and that is factually incorrect.

You know, "sorry, I misunderstood" is a totally acceptable answer.

Goblin particularly applies to Enchanter because of how the Bonus action disengage works with Hypnotic Gaze. No other Wizard has an at will ability that synergizes in a similar fashion with the at will Goblin ability Nimble Escape.

Yes, that's what you said. And?

I said I was ranking levels 1-20 equally and Treatmonk didn't. You are comparing Apples and Oranges when you compare how I ranked the subclass and how Treantmonk ranked it. Treantmonk is comparing the power of the subclasses and weighting features higher at lower levels and very little or not at all above 10th level and he says that in the video. I am weighting each ability and each level equally.

You claim I am one of very few who think that Enchantment Wizard is the most powerful. Perhaps you are right, but you have no actual data to back that up. I will also note Enchantment Wizard had its two best features severely debuffed in the 2024 UA, while the only core Wizard, and only Wizard published so far that Treantmonk ranked higher than Enchantment is not debuffed. If the 2024 Enchanter is published as it was previewed in the UA, it will no longer be stronger than Chronogy, or several other Wizard subclasses for that matter. But IMO the one we have now is more powerful at more levels than any of the others if snyergized with race and feats.

You can not upcast the spells I mentioned, and in the 2024 rules you can not Twin any of them either. You can twin them in the 2014 rules but it uses a ton of Sorcery points so you can not do it nearly as much. Twinning a single 5th, 7th and 8th level spell burns all your sorcery points at 20th level, an Enchantment Wizard does this at will, over and over again using no resources.

Only Enchanters can Twin Silvery Barbs, Dissonant Whispers, Psychich Lance, Power Word Kill etc. And yes you twin Silvery Barbs all the time in play. Cast Hypnotic Pattern or Fear and 2+ bad guys save-twin the Silvery Barbs, cast twin dominate person and both save-twin Silvery Barbs, your ally upcasts Tasha's Hideous Laughter at level 5 and 2+ save-twin Silvery Barbs. Even if you fireball 20 enemies and 10 of them save, you still twin Silvery Barbs to try to get 2 more failures.
 
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