babomb
First Post
People keep saying this, and it's fine for a computer-based game. But I found the armor vs. weapon type modifiers to be too much of a hassle (in 2e; 1e is before my time). Combat is slow enough without me looking up a modifier in a table all the time. I'd be okay with a particular weapon getting, say a +2 against plate mail as an exception, but not as a rule. The most I would be willing to accept is a piercing AC/slashing AC/bludgeoning AC/touch AC, (and remember that all of those could be modified by flatfootedness).Celebrim said:4) Reintroduce some version of the armor vs. weapon type modifiers.
But it strikes me that, since the reason for this change is verisimilitude, you might as well go all the way and replace armor giving AC with armor giving DR, and have the DR vary by type; i.e., DR x/piercing y/slashing z/bludgeoning. I still wouldn't break it down by individual weapons.