Zardnaar
Legend
I guess you could do that. I don’t really see how it’s any less complex than, like, Graze, or Push, or even Topple.
Am I crazy? Everyone’s acting like weapon masteries introduce a ton of complex decision trees, but… Every mastery does exactly one thing, and it does that one thing every time you hit with it. Is it so hard to remember that whenever you hit with your longsword your target gets disadvantage on its next attack? How is that any harder to learn than which die you’re supposed to roll when you hit?
It's remembering what dice to use and a rider effect. DM also has to remember.
Helps if you're using a VTT or grid.
They're happy to sell you that as well.
It's very obvious if you play other games along the lines of +6 to hit 1d6+3 damage and you don't have to worry about anything else.
I've recently seen a new player not use rage.
It's just one more thing to remember on top of everything else.
As DM I try and help out. Eg a character has knocked sonething prone and you know it's tge last fight. "Are you going to action surge now?". Hint hint
